Nintendo’s brilliant online shooter Splatoon 2 deserves to be copied by other similar games. Not necessarily the fashion stuff or the whole “paint the floor” thing. Rather, some of the game’s smaller ideas....
This week on Kotaku Splitscreen I’m joined by boss man Stephen Totilo to talk about No Man’s Sky, Metroid Amiibo, Uncharted: The Lost Legacy and more.
Uncharted: The Lost Legacy is an easy video game to like in spite of its flaws. It’s buoyed by a winning cast of characters and has some of the prettiest vistas this side of an actual trip to India. It also includes one of the most entertaining hidden features I’ve ever encountered in a video game.
On September 1, the PAX West convention will blossom like a great big fandom flower in the heart of downtown Seattle. Kotaku, of course, will be there.
It was a jam-packed episode of Game of Thrones this week, and there’s a lot to talk about. Let’s get into it, with another bonus episode of Kotaku Splitscreen.
It’s time for a super-sized episode of Kotaku Splitscreen full of special guests, dating advice, and squid-kid conspiracy theories.
Every year it seems our planet spins closer to catastrophe. Superstorms ravage our coastlines, and clean water becomes scarcer. The rich build walls to keep out the poor, while the poor grow ever more desperate. And please don’t talk to me about nuclear war.
That game you bought last month isn’t the same game today. It’s almost certainly been patched, updated, rebalanced, and tweaked. The original version is shrinking from view as it washes downriver. But is it better now? Truer? Should you have played more of it back when you bought it, or waited?
Good job shooting all those aliens! Now, did you ever stop to wonder just why you were shooting them?
Well, that sure was an episode of Game of Thrones.
Look, not everyone sets out to have a massive Amiibo collection. A lot of people start out like I just did: with one.
Late last week I decided to send in my Nintendo Switch’s left Joy-Con for repairs. What follows is a brief timeline of how that went.
Nier: Automata audio engineer Masami Ueda has written a cool blog post detailing how he implemented composer Keiichi Okabe’s secondary hacking soundtrack. It’s easy to overlook how much work something like that takes, and fun to get a look at Ueda’s process.
Hello, fellow Splatoon fans. I’m writing to you today, just a bit ahead of Splatfest, to remind you that you definitely do not need to use motion controls when you play. Especially if you’re on the other team from me.