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The Nintendo Switch 2 Is Ten Months Old. Here's Whether You Should Finally Buy One.

It sold 17 million units, survived a tariff war, and Nintendo is already suing the federal government. But is the game library actually good enough yet?

Emily NakamuraEmily Nakamura·16 min read
||16 min read

Key Takeaway

It sold 17 million units, survived a tariff war, and Nintendo is already suing the federal government. But is the game library actually good enough yet?

Nintendo's Switch 2 is the fastest-selling console in history. 3.5 million units in four days. Over 17 million by the end of 2025. Those are numbers that make Sony and Microsoft quietly close their browsers and stare at the wall. And yet, ten months after launch, the most common question I hear from people who haven't bought one is the same question that follows every console launch: "Should I wait?"

The answer used to be yes. Now? Probably not.

The Switch 2 launched on June 5, 2025 into what can only be described as a circus. The $449.99 price tag (or $499.99 with Mario Kart World bundled in) was higher than most people expected. Nintendo pulled the cowardly move of omitting the price from its big reveal Direct, forcing reporters and fans to hunt for it in press releases like it was buried treasure nobody wanted to find. Then Donald Trump's tariff chaos hit, delaying pre-orders and sending Nintendo scrambling. The company eventually held the console's launch price but quietly jacked up accessories. Joy-Con 2 controllers went from $90 to $95. The Pro Controller climbed to $84.99. And in August, Nintendo raised prices across the entire original Switch lineup, with the OLED model jumping fifty bucks to $399.99.

Nintendo, characteristically, said very little about any of this. Then in March 2026, the company filed a lawsuit against the U.S. government demanding a refund with interest for tariffs the Supreme Court had already ruled unlawful. Over a thousand other companies did the same thing, but there's something uniquely delightful about the Donkey Kong people suing the Treasury Department.

But none of that drama tells you whether the thing is any good. So let's talk about the actual console.

The hardware: familiar in all the right ways

If you've used a Switch, you already know how to use a Switch 2. Nintendo resisted the temptation to reinvent a format that sold 150 million units, and that restraint is probably the smartest decision the company made. It's still a hybrid. It still docks. The Joy-Cons still click on and off. You can still hand one to your friend for impromptu couch multiplayer. The whole proposition of "play it on the TV, pick it up and take it with you" works exactly like it did before, just better in every measurable way.

The screen jumped from 6.2 inches to 7.9 inches, now running at 1080p. That's a meaningful upgrade in handheld mode, where the original Switch often felt like you were squinting at a postage stamp during text-heavy games. Docked, the Switch 2 pushes 4K at 60 frames per second, which won't make PC gamers swoon but absolutely closes the gap between "portable compromise" and "real console experience."

Storage went from a laughable 32GB to a much more reasonable 256GB. You'll still fill it up, especially with third-party ports that can balloon past 30GB, but the days of needing an SD card before you can even finish downloading your second game are over. If you do need expansion, you'll want a microSD Express card. Regular microSD cards won't work here, so don't just grab whatever's cheapest at Best Buy.

The Joy-Con 2 controllers are the most interesting hardware change. They attach magnetically now instead of sliding on a rail, and one of them can function like a mouse. That sounds like a gimmick until you play a strategy game or an FPS with it, and suddenly the idea of a portable Civilization or Cyberpunk 2077 with actual mouse-precision aiming stops sounding absurd. The "C" button on the right Joy-Con opens GameChat, Nintendo's social hub for voice chat and screen sharing. It's free right now, but as of April 2026, it requires a Nintendo Switch Online membership. The screen sharing works. The quality is, charitably, rough. But the fact that you can show your friend what you're playing while you're both in different games is a genuinely nice touch.

Under the hood, the Switch 2 runs a custom Nvidia T239 chip with an Ampere-based GPU. Digital Foundry confirmed the specs: CPU clocked at 998MHz docked, 1101MHz in handheld, with support for DLSS upscaling. None of these numbers matter to most people. What matters is that Zelda games run at 60fps now, Cyberpunk 2077 runs on a handheld, and load times are dramatically shorter thanks to NVMe storage. The Switch 2 doesn't compete with PS5 or a gaming PC on raw power. It doesn't need to. It competes on the thing Nintendo has always competed on, which is the question: do you want to play this game on your couch, then pick it up and keep playing on the bus?

The game library: strong bones, some gaps

Here's where things get interesting. The Switch 2's library at ten months is solid. Not overwhelming, not sparse. Solid. The trick Nintendo pulled was making the entire Switch 1 library playable on the new hardware, so day one buyers had access to thousands of games before a single Switch 2 exclusive even shipped. Breath of the Wild and Tears of the Kingdom, two of the best games ever made, got Switch 2 Edition upgrades with enhanced resolution, 60fps, HDR support, and a new Zelda Notes feature that adds challenges and lore. If you never played them on the original Switch, they are spectacular on the new one.

Mario Kart World was the launch title, and it delivered what Mario Kart always delivers: pure, chaotic, friendship-destroying fun. The open world is a new wrinkle that gives you things to do between races, even if the inability to explore it in multiplayer is a baffling omission. Knockout mode, where you race across six courses with elimination checkpoints, is genuinely addictive and the best new race format the series has introduced in years. At $80 for a standalone copy (or effectively $50 when you buy the bundle), it's priced aggressively, but the game will be in your rotation for years.

Donkey Kong Bananza might be the actual system seller though. Nintendo hasn't made a 3D Donkey Kong game since 1999, and Bananza plays like the company spent 27 years figuring out what it wanted to say. You smash things. You smash a lot of things. Nearly every environment is destructible, and the game builds an absurd variety of experiences around that core mechanic. You transform into different animals. You solve environmental puzzles by demolishing walls. You fight bosses by finding creative new things to smash them with. It should get repetitive. It doesn't. Multiple critics called it the most joyful game on the Switch 2, and I'm not going to argue with them.

The third-party situation is where the Switch 2 really separates itself from its predecessor. The original Switch was powerful enough to run indie games beautifully but turned big-budget titles into compromised ports at best, and unplayable mush at worst. The Switch 2 changes that equation. Cyberpunk 2077 runs natively on the thing. Not a cloud version. Not a stripped-down mobile adaptation. The actual game, on a device you can hold in your hands. It's not the best way to play Cyberpunk. The better-looking versions exist on PC and current-gen consoles. But the fact that it runs at all, and runs well enough to enjoy, is a statement about what this hardware can do.

Final Fantasy VII Remake Intergrade is another showcase. Hogwarts Legacy works. Assassin's Creed Shadows works. These are games that buckled the PS4 and Xbox One, running on a hybrid handheld. That's the pitch, and it lands.

The exclusives beyond Mario Kart and Donkey Kong are a more mixed picture. Kirby Air Riders (from Masahiro Sakurai, the Smash Bros. creator) is a charming multiplayer racer. Hyrule Warriors: Age of Imprisonment scratches the Dynasty Warriors itch. Pokemon Legends: Z-A and the newer Pokemon Pokopia give the franchise two very different but equally compelling directions. FromSoftware's The Duskbloods, which takes heavy inspiration from Bloodborne and is exclusive to Switch 2, shipped in 2026 and gave the console its first real "hardcore" system seller.

Hollow Knight: Silksong finally came out in September 2025 (yes, really, it actually shipped) and it was worth every agonizing year of the wait. Meticulously crafted, brutally challenging, absolutely gorgeous. If you've been following the Silksong saga since 2019, you already know whether you want it. You do.

What's coming that matters

The rumor mill says 2026 is going to be stacked. A new Star Fox game is reportedly coming this summer, the first major entry in the series in nearly a decade. A full remake of Zelda: Ocarina of Time is rumored for the holidays, timed to the franchise's 40th anniversary. Fire Emblem: Fortune's Weave is confirmed. A new 3D Mario is apparently not coming until 2027, which is disappointing but not surprising given how long Nintendo spends polishing its marquee titles.

In the shorter term, April and May 2026 bring Tomodachi Life: Living the Dream, Capcom's new IP Pragmata, Yoshi and the Mysterious Book, and Indiana Jones. The steady drip of third-party ports continues, with developers apparently lining up to put their back catalogs on a console that just crossed 17 million units sold.

That flow of games matters because it's where the Switch 2's story diverges from previous console launches. The PS5 and Xbox Series X launched without meaningful exclusives for months. The Switch 2 had Mario Kart World on day one, Donkey Kong Bananza in July, and Silksong in September. By six months old, the console had more must-play exclusives than the PS5 had in its first year.

The price question (and it's getting complicated)

Let's be direct about this. The Switch 2 costs $449.99 for the console alone, or $499.99 with Mario Kart World. First-party games cost $70 to $80. That is a lot of money.

For comparison: the original Switch launched in 2017 at $299.99, and games cost $59.99. Inflation accounts for some of the increase. The Nvidia chipset inside the Switch 2 reportedly costs Nintendo around $150 per unit, nearly double the chip cost of the original. But a $150 jump in console price and a $10-20 jump in game prices, at a time when real wages haven't kept pace, prices a lot of people out.

And it might get worse. Nintendo president Shuntaro Furukawa declined to rule out a price increase during the company's February 2026 earnings call. Bloomberg reported that Nintendo is "contemplating" raising the console's price. A global memory shortage (the same one driving up SSD prices across the tech industry) could force Nintendo's hand even without tariffs. Former Nintendo sales leads have publicly said a price hike is "inevitable."

Then there's the digital versus physical pricing split. In March 2026, Nintendo announced that starting with Yoshi and the Mysterious Book in May, digital and physical versions of first-party Switch 2 games will carry different price tags. The details are still emerging, but the direction is clear: physical media is becoming a premium product, and digital convenience may come at a discount, or vice versa. Either way, the era of one price per game is ending.

None of this makes the Switch 2 a bad value. It makes it an expensive one. If you're a household with two kids who both want their own console and a copy of every new release, you're looking at over a thousand dollars before anyone has played a single game. That's real money, and no amount of 4K Zelda footage changes the math.

The verdict: buy it, but go in with your eyes open

Ten months in, the Switch 2 has proven three things.

First, the hardware is genuinely excellent. Not cutting-edge, not trying to be, but thoughtfully designed and meaningfully improved over its predecessor in every category that matters. The screen is great. The controllers are better. The storage is adequate. The performance leap makes the original Switch feel like it was running on a prayer and a dream, which, honestly, it kind of was.

Second, the game library is already strong enough to justify the purchase. Between Mario Kart World, Donkey Kong Bananza, the Zelda upgrades, Silksong, Duskbloods, and the third-party ports, there are enough great games to keep you busy for months. The full backward compatibility with the Switch 1 library means you're not starting from zero even if the Switch 2 exclusives don't excite you yet.

Third, and this is the uncomfortable part, the pricing trajectory is heading in the wrong direction. The console might get more expensive. Games are already more expensive than last generation. Accessories have already gone up. Nintendo's willingness to raise prices mid-cycle, combined with external pressures from tariffs and supply chain issues, means the Switch 2 you buy today might be cheaper than the Switch 2 available six months from now.

That last point is actually the strongest argument for buying sooner rather than later. If you're going to spend $450 on a Switch 2 eventually, doing it now, before potential price increases, while the game library is already robust enough to justify the purchase, is the rational play.

The Switch 2 isn't a revolution. It's a refinement. Nintendo took a console concept that worked and made it work better, with a bigger screen, faster performance, smarter controllers, and a growing library of games that ranges from "pretty good" to "all-time classic." It doesn't try to compete with the PS5 or Xbox on specs. It competes on the promise that you can play incredible games wherever you want, whenever you want, however you want.

That promise, ten months in, holds up. The only question is whether your wallet agrees.

Should you buy the Switch 2 right now?

Yes, if: You skipped the original Switch and want access to one of the best game libraries in console history, including the entire Switch 1 catalog. Or you're a current Switch owner who's tired of Breath of the Wild running at what feels like 15fps during a thunderstorm. Or you want a portable console that can actually handle modern third-party games without catching fire.

Wait, if: You're holding out for the rumored Zelda: Ocarina of Time remake bundle this holiday season. Or the current lineup doesn't have enough exclusives that speak to you personally, and you'd rather jump in when the 3D Mario arrives in 2027. Or $450 is a stretch and you're betting on a price drop that, frankly, probably isn't coming.

Skip entirely, if: You mainly play competitive shooters or sports games and need 120fps and a community of millions of online opponents. The Switch 2 can do those things, technically, but it's not where those communities live. PlayStation, Xbox, and PC still own that territory, and the Switch 2 isn't trying to take it from them.

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Emily Nakamura

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Emily Nakamura

Lifelong gamer and entertainment editor who has covered the game industry, anime, and streaming culture for nearly a decade. She plays the games she ranks, watches every series she reviews, and brings genuine fan perspective to coverage of interactive media, pop culture, and the creative arts.

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