The Ringed City offers one final hurrah for Dark Souls 3. The most stunning moment involves a surprising boss fight with a creative twist.
Sky Rogue looks like it was ripped right out of an arcade. Colorful graphics, fun combat, and wonderfully realized community content combine for a damn good time. It’s this week’s Indie Pick.
Dark Souls 3's final DLC, The Ringed City, seeks to close the curtain on the series. With some of the best environments in the series and imaginative boss fights, it feels like a fitting end. Even as I shed no tears at the passing.
Fire Emblem Heroes is about to get a little more colorful. The Spring Festival tosses fan favorite heroes into bunny costumes and adds a new, lighthearted side story to battle through. But it’s mostly about those absurd outfits.
Telltale’s The Walking Dead latest season started off strong. The newest episode attempts to up the stakes further with new characters and tough decisions. But that might not be enough to make up for a stale format.
Battlefield 1's newest DLC They Shall Not Pass adds one of the largest battles from World War One: the Battle of Verdun. But how does this depiction compare to reality?
There’s a reason Breath of the Wild is played in German. It’s just a heck of a lot faster. Speedruns use different languages and versions to cut down on time. Here’s how that works for The Legend of Zelda.
Nier: Automata and Breath of the Wild are amazing games with occasional technical problems. How do they manage to side step these issues and incorporate them into their structure? Heather takes a look in this critical video.
Choke points and trenches are prime targets for grenades in Battlefield 1. High player numbers can make it difficult to gain ground without being blow to kingdom come. The first part of the developer’s plans to curb this? Give everyone grenades that automatically resupply.
Cosmic Express is a cute and surprisingly difficult puzzler about guiding aliens through a space colony. It’s easy to pick up and offers a lot of challenge underneath all the bright colors. It’s this week’s indie pick!
Nier Automata is a game that gains meaning through repetition. The ending to the game changes following multiple playthroughs. Players see events from new perspectives and learn new information that recontextualizes past actions. It’s given us a lot to think about. Mike and Heather dissect the story in this discussion.
For Honor director Damien Kieken responded to player concerns over pricey new emotes during a livestream yesterday.
Far off in the distance, beyond the murky arctic waters, the vague silhouette of a tower can be seen through the mist. You raise your sniper rifle for a closer look. A solitary island is nestled away from all the chaos. What secrets does it hold?
For Honor’s emotes give players a chance to be flashy during their duels, even if the new ones are a bit expensive. It turns out that emotes have a bit more use that simply taunting opponents.
The race to rush through Breath of the Wild has produced blistering speedruns. A run on track for a new world record came to a sudden end yesterday due to a deadly foe: technical issues.
For Honor’s all about deadly duels and flashy sword fights. Oh, and micro-transactions. With the release of new emotes, some fans are less than pleased with their high price.
Yesterday, Sega revealed that the previously unnamed Project Sonic is now Sonic Forces. They also announced that Sonic Mania is delayed until Summer.
Mobile gaming is a pitfall of crude monetizations and flash in the pan games. Most people I know have moved on from Fire Emblem Heroes. But it’s become a crucial part of my day to day.