Everybody knows a Prompto in real life, don’t they? Prompto is the guy who’s always cracking dumb jokes, who hits on everything that walks, who tries his hardest to keep everyone smiling and feeling good. He’s also the guy harboring deep-seated insecurities that sometimes manifest as visions of his childhood self.…
Here is a thing you can do in Episode Prompto, the surprisingly good Final Fantasy XV DLC that’s out today. Impressions coming tomorrow.
Lost Sphear, the next game from Square Enix’s Tokyo RPG Factory, looks to improve upon its predecessor in several ways. The combat system is more complicated. The enemies are more challenging. And—hope you’re sitting down for this one—there are inns.
Forget the NES Classic—this is the vintage system we’ve been waiting for. Nintendo today announced the Super Nintendo Classic, which will be out on September 29 for $80 and come with 21 games including the previously unreleased Star Fox 2.
Insomniac CEO Ted Price joins us on today’s Kotaku Splitscreen to talk about virtual reality, what it’s like to be a CEO at E3, and how the Spider-Man PS4 game came together.
Last year, Activision included a remastered version of Call of Duty: Modern Warfare with every high-end copy of Infinite Warfare. But lots of people wanted to buy Modern Warfare separately, and now that’s finally an option—for forty bucks.
We’re just two-and-a-half months away from Destiny 2, a video game that I cannot wait to play obsessively and complain about even more obsessively. But what will I get to bring over from the first game? Emblems, as it turns out. Among other surprises.
Naoki Yoshida just wouldn’t stop looking at his computer. The beloved producer, credited with transforming Final Fantasy XIV from disaster to dream MMORPG, kept typing and clicking as I spoke to him last week in a private room at E3, frowning occasionally. So I asked what he was looking at.
It is time once again for the annual ritual of buying PC games you’re never going to play—welcome to the 2017 Steam summer sale.
The developers of Days Gone spent nearly three months developing their big E3 demo, but it wasn’t just for sizzle. The game’s creative director says building the demo helped them figure out whether parts of their zombie game were actually fun to play.
Pillars of Eternity is coming to consoles, following in the footsteps of other big isometric role-playing games like Torment and Divinity. It’ll be out for PS4 and Xbox One on August 29.
The second Pillars of Eternity is aiming to be the Baldur’s Gate II to Pillars of Eternity’s Baldur’s Gate. And if that line makes no sense to you, here’s another selling point: It’ll let you helm your own pirate ship.
Back in 2009, a little game called Scribblenauts blew minds across the world with a single ambitious concept: you could make anything. By typing a noun on the in-game keyboard, you’d conjure that object into the game’s world. The game could recognize just about anything, from common (dinosaurs) to esoteric (Shoggoth).…
Last week, Nintendo surprised everyone with the announcement of Metroid: Samus Returns, a remake of Metroid II. Here’s another surprise: It’s basically finished. And a fact that’s probably not so surprising: It looks and feels fantastic.
Last week, a poster on the message board NeoGAF asked why South Park: The Fractured But Whole was taking so long to develop. After all, isn’t 2D easy to draw? “First and foremost,” the poster wrote, “the game uses the same graphical style as the show. Which is probably the easiest to make.” Well, my dear Mousnis,…
In the heated ongoing conversation over “censorship” in localization, we’ve heard a whole lot from fans and even translators, but we haven’t seen much discussion from Japanese developers. Which is why, when speaking to Tetsuya Takahashi this week in Los Angeles, I asked him for his thoughts on the matter. His answers…
Blitzball is coming to Final Fantasy XIV, but director Naoki Yoshida doesn’t know how to make it happen. He’s torn between two options, he says, and both of them sound pretty good.
Xenogears, widely considered one of the greatest role-playing games ever made, has long felt to fans like an unfinished product thanks to its controversial, seemingly unfinished second disc. Although western gamers have assumed that the team simply ran out of money, the real story—as revealed by director Tetsuya…
Seen at E3: this screenshot from Fire Emblem Warriors, which asks you to defeat the Cavaliers. Sounds eerily familiar.
Shown off during Nintendo’s Treehouse stream yesterday, here’s a solid chunk of Xenoblade Chronicles 2, which looks great and is hopefully more up my alley than the first game. (I imagine the portability will help.)