This morning, news headlines and YouTube videos across the internet declared that Bethesda will not change engines for the upcoming games Starfield and The Elder Scrolls VI, setting off a wave of outrage that’s become oh-so-common in the world of video games. This story, however, is misleading, based mostly on…
Nominees for the 2018 Game Awards are now online, and the GOTY candidates are Celeste, Red Dead Redemption 2, God of War, Spider-Man, Assassin’s Creed Odyssey, and Monster Hunter World. See the full list here.
I’m not sure how to feel about Ryan Reynolds turning Pikachu into a gritty, snarky detective, and in fact this first trailer fills me with all sorts of insane mixed emotions, but I do know that Detective Pikachu, which comes to theaters next summer, will be a must-see.
It came as a mild surprise when Microsoft announced Saturday that it was purchasing not just one but two mid-sized studios with a focus on role-playing games. But as strange as it seems on the surface, the deal makes perfect sense for all three parties.
Why was the Diablo Immortal backlash so severe? Why didn’t Blizzard see it coming? Today on Kotaku Splitscreen, we discuss.
Prima Games, the publishing company that has printed video game strategy guides since it was founded in 1990, is shutting down, parent company DK said yesterday. The label will no longer publish new guides starting now, and it will officially shutter in the spring.
Sales for Destiny 2: Forsaken have not lived up to Activision’s expectations, the publisher said today on an earnings call, promising investors a faster content model and new forms of monetization for the game. This comes at a time when the Destiny fanbase is as happy as it’s ever been, which raises serious questions…
When Blizzard’s sole Diablo announcement at this year’s BlizzCon turned out to be a game for phones, it set off a firestorm of angry reactions from fans who had hoped for a new Diablo on PC. But what about Diablo 4?
Last week, Undertale designer Toby Fox released a free new game called Deltarune, and you may be wondering if it’s worth your time. Well, yes. Yes it is. If you enjoyed Undertale even a tiny bit, you should really go play Deltarune ASAP.
Why is the PlayStation Classic such a bummer? This week on Kotaku Splitscreen, we discuss that question and much more.
If you were hoping for Diablo 4, you’re going to have to wait a while longer. The next Diablo game is Diablo Immortal, announced today at BlizzCon, and it’s a phone game that Blizzard says is “coming soon.”
The British website TrustedReviews today pulled an article, apologized to publisher Take-Two Games, and said it was donating 1 million pounds ($1.3 million) to charity after publishing leaked information about Red Dead Redemption 2 in February of this year. It’s a radical move that raises serious questions about…
Is Deltarune a prequel to Undertale? A sequel? A prototype demo to garner feedback for the sequel? We won’t know until we play through the whole thing, but the new game from Undertale designer Toby Fox promises to be just as bizarre and trippy as the last one. (Plus, it’s an anagram.)
Sony today released the full list of 20 games that will be on its miniature PlayStation Classic, and while there are some nice ones on there (Metal Gear Solid, Wild Arms), there are also some baffling decisions. No Tomb Raider, no Crash, and... no Suikoden II.
Today on Kotaku Splitscreen we’re talking about crunch, a complicated issue that affects us all in a lot of ways. Work-life balance can be a tricky thing for many people working in all sorts of fields, including video games.
When you’ve been reporting on a subject for a long time, you can feel when the winds are beginning to shift, and in 2018 it’s started to feel like game studios are actually having serious conversations about crunch. This week alone we have significant examples from two of the biggest publishers around.
In the final year of development on Red Dead Redemption 2, the upcoming Western game, the top directors decided to add black bars to the top and bottom of every non-interactive cutscene in hopes of making those scenes feel more cinematic, like an old-school cowboy film. Everyone agreed it was the right creative move,…
Last night, Red Dead Redemption developer Rockstar Games lifted its social media policies, telling employees they were no longer banned from speaking about their work experiences on Twitter and Facebook. The move has led to a number of current staff sharing mostly positive stories from their time at the massive game…