zark169
zark169
zark169

Sony posits a situation in which a new Call of Duty game debuts but is buggier on PlayStation, which it says could lead to gamers choosing to buy the shooter on Xbox in the future

Using the food metaphor, the question in the video was essentially “what food would you recommend for people who have never eaten food before?” It wasn’t a question about his favorites. If your goal is to get people to start eating food and continue doing so, what would you want them to start with? Would you recommend

The fact that nobody in-world seems to respond to the MC becoming a murderer with the killing curse just indicates to me that the wizarding world is already evil and corrupt, no matter how they see themselves. Pretty much everything I hear about the game makes it clear that world might have a thin veneer of seeming “go

Make him the weird blue version?

Didn’t DBS have a whole episode specifically about how Arale is the most powerful being in the universe? Having her as a playable character would be the same as having Saitama as a playable character in a One Punch Man fighting game.

I can’t say for sure that it’s a “nerd” thing, nor have I been to an anime-specific convention, but I have been to a variety of conventions for nerdy subjects (GDC, E3, several comics conventions). In my experience the more professional the convention’s content/focus the less likely it is to encounter body odor.

I didn’t know Skynet would start in a Kotaku comment section, but I’m also not too surprised.

I don’t think Tarks’ tweet was intended to just get mad about the review. His comment makes it clear that he’s giving context to Yoshida Naoki objecting to the term JRPG, showing that in the past “JRPG” was at least sometimes treated with derision/racism.

I recommend the game as a fun, quick romp. It’s not too complex or bloated, so it’s easy to breeze through the game in ~10 hours or less (though that’s a rough estimation since I haven’t played it in years). Plus it has Andy Serkis voicing the main character.

Is that the Wii one?  If so, I agree.

Is it possible to pause even with invading or summoned players? If so, I kind of like that. It makes the game much more friendly to co-op playing than previous Souls-type games. And it allows us to avoid/“punish” invaders by pausing and taking a break.

50 would be great.  I’ve certainly worked harder for cheevos with lower point costs.  For instance, this BS: https://www.trueachievements.com/a67254/matador-achievement

I remember the first time I finally beat him in DW2. I forget what difficulty level it was set to, but I was definitely using a powered/leveled up character and replaying the level (I certainly wouldn’t attempt it on the first try with a fresh character). And I could still only beat him with hit and run tactics,

That seems fitting. And if his boss form brings any of his attack animations from the DW games that would be amazing. Either way, it might be a little refreshing to see Lu Bu return to the difficulty level he brought in Dynasty Warriors 2, instead of being slightly stronger than most other characters in the Warriors

This sounds right up my alley, being a combination Souls and Warriors game (well, at least Three Kingdoms setting).

I don’t think you’re bad at the game. It’s more that the game doesn’t put a lot of effort into the “tutorial” portion of the early game, which leads to a lot of mistakes during the learning process. But those mistakes are ultimately pretty small. As for the likes system, in the long run I think the likes system on

The first few hours of the game are definitely a stealth tutorial. The main thing(s) to keep in mind is that there’s almost always multiple paths to get places, and the most direct route is rarely the fastest or easiest, so feel free to explore and look for alternatives. For example, with that ladder you probably

Kojima - “Oh shit, did I copy that myth? Well dang it, I guess I’ll just roll with it...”

I get the feeling that some gamers played or watched the first 30-60 minutes of the game where Norman was strictly limited to walking before the game introduced bikes. From that point on very little of the game strictly required walking. Though I’ll bet a higher number of the complainers never watched or played the

Yeah, the way I see it, as far as genres go DS is closer to a survival crafting game, and just happens to have missions that require a lot more travel than most games of the genre.