zark169
zark169
zark169

In addition to the games other people have mentioned, I’m getting a vibes of Samurai Western, Phantom Dust, and early Dynasty Warriors games. I’ll have to keep an eye out for it on Playstation.

As far as tagging I wouldn’t mind combining the styles from both JSR and JSRF, or maybe a remix or sorts. Basically, have 1+ taps of a single button for small/easy tags, especially ones that can only be performed while grinding or doing tricks. And for large/complex tags make the player stop and do a variety of

I really like his stance, but as far as copycats I’m fairly certain there are dozens of clones in progress for iOS and Android, ones that will implement all of the standard F2P BS that has become standard.

You might want to update the article to note that the game has 4+ navigation types, not 3. In the trailer I saw: on foot, skateboarding, rollerblading, and biking.

BRC may be more in line with Jet Set Radio Future. The original JGR/JSR had a bigger focus on tagging, but JSRF put more emphasis on the grinding and tricks and streamlined the tagging. The BRC trailer shows tags in places, so it’s possible the game has tagging but they didn’t show it in the trailer.

Until someone gives me better examples, these are the only “advantages” I’m aware of for NFTs in video games:

Square bankrupts after the Final Fantasy movie bombs. Merges with Enix to become a videogame powerhouse?  Uses the tech from the movie for future games?

Supposedly he also learned his fighting skills from Haggar, from the Final Fight series (and others).

The trouble there is that both NFTs are just receipts saying you own some digital file. In most cases NFTs don’t have the actual file stored in blockchain due to problems with file sizes (which is why some NFTs have links to files/pages that are no longer valid because the file/page is no longer hosted). So you have

From what I understand, NFTs do require blockchain by definition. I’ll grant you that TF2 hats are conceptually very similar, but without blockchain they are technically just highly controlled data files, like a lot of objects in MMOs.  That’s why a central server is required for them. A key point is that NFTs (and

It’s been a while for me, but are TF2 hats tracked with blockchain? I thought they are tracked/controlled by a central server, as opposed to the distributed nature of blockchain. If it is a central location, then it goes to show that the scarcity “advantage” of NFT game objects can already be created with tools/tech

There’s a typo with the date “Sunday, December 14". Based on the series of events I think you mean the 12th at that point. 

I don’t know the full extent of PSN.  Does that mean that jailbroken consoles won’t be able to play online games? Or will it vary by game?

I like the idea of “easy-to-access homebrew development”, in theory. But in practice doesn’t it usually mean “massive influx of hackers in games”?

This makes me think of how bad the Bionic Commando game on Xbox360 was. Only it will be a worse transition than that, because at least Cowboy Bebop was designed to look like the real world.

Clearly that sandwich has been on the ground longer than 5 seconds :)

I’ve had similar complaints with several pixel art games, even without vision issues (though I’m pretty sure those are on the horizon for me). I think a common problem that new pixel art games have is that they haven’t learned the lessons that devs did in the 8-bit and 16-bit generations. Overall, the player needs to

Ah, good callouts there. Those are earlier than the one I recall reading, so Kotaku’s articles go back even further than I thought.

I think Kotaku already does talk about them, but it’s pretty rare for whatever reason. For instance, I can recall reading a Kotaku article about a vtuber from this year or last year, though I can’t recall if the article’s focus was on the fact they were a vtuber or about some other events/drama going on at the time. I

Seeing Bardem play Arnaz makes me think of Bruce Banner being played by Lou Ferrigno.