zark169
zark169
zark169

Ah, okay. In that case, if it’s similar to Far Cry then that can be tricky, but not impossible. Based on the articles I’ve read about Infinite’s development I’m guessing the feature was either too much work to add, or they weren’t sure they could keep the feature at their preferred polish level.

Yeah, American puritanism is probably the main issue. I would have preferred one of the suggestions, Yoshiwara District Arc, or just Yoshiwara Arc. Mainly because my preference is to keep it short and simple.  Also, it’s still accurate, and curious fans that don’t know Japanese can just look up Yoshiwara.

Being able to replay those starting missions would be nice, though if there’s the option to restart the game then that should be fine since those missions are right there. As for the rest of the missions in the open world, I think replayability mainly depends on how the missions are structured/setup. If they’re well

If there are actual discrete missions in the open world portion, then I don’t see why they can’t be replayed. GTA5 sounds like a similar setup, and that did allow mission replays. However, that had the advantage of starting most/all missions with a specific starting point, and usually with a cutscene. If Halo’s “missio

LOL “They both have people sitting in chairs!  Case closed!”

Speaking of influences, it’s basically impossible to avoid being influenced by one of the most popular games series. However, I’m not convinced that Lies is outright copying. The visual design is certainly similar, though Lies appears to be in a more recent time period, and plenty of games have had similar styles.

There’s such a wide variety of streamers and “genres” that there’s tons of popular people that we’ll probably never know about.

What you describe is generally what I was thinking their process might be. So hypothetically the new code would work in most cases, and maybe even include known bugs, but could also introduce new bugs and edge cases that don’t exist in the original.

Weird, the post ate my link to the CDC website. Let’s try this again: https://www.cdc.gov/vaccines/vpd/should-not-vacc.html

No, it’s true. For many vaccines there are certain groups that can’t get them: https://www.cdc.gov/vaccines/vpd/should-not-vacc.html.  The main areas I can recall are rare allergic reactions and babies. But those are generally small fractions of the population. As such, most antivaxxers don’t have any valid claims

To my mind he’s either:

Yeah, that’s a hard thing to discover, that the 360's backcompat catalog is weirdly limited (though they did get most of their biggest sellers and 1st party games, which indirectly allowed other games to be supported).

The problem is that the EULA for most digital purchases essentially defines the purchase as paying to access the digital content for as long as it’s available. It’s not an absolute guarantee. Also, look at the Wii Shop Channel being deactivated. As far as I can tell, there were a few refunds around Wii points, but not

We’ve already seen loss of access for redownloading digital purchases with the Wii Shop Channel being shutdown.  There’s probably more small storefronts that have shutdown, as well.

I don’t know if it’s still true, but I recall reading that gas stations get only a small amount of profit from gas, and the majority of their profits come from their convenience store. Kind of like movie theaters making most of their profit from concessions.

In all seriousness, though, the situation is very similar the company towns like Fordlandia, which were legendarily exploitative of employees. When the song Sixteen Tons said “I owe my soul to the company store” it wasn’t joking. That kind of thing literally happened.

Otters sticking together, eh?  I see how it is :P

Dang, I enjoyed the show as a kid, but totally missed that he died. ;_;

metroidvanias seem to usually have areas that connect to each other and the maps are just open. Items might be scattered around somewhat evenly. Whereas most Zelda games have small focused dead-end areas (“dungeons”) that you explore are anchored around a power and a boss. You finish them and (generally) don’t return.

It’s kind of funny, but I think most of the big games had something along those lines, especially in that time after the internet blew up but before data mining became so common (so approximately 1995 to 2010). I vaguely recall Daggerfall having similar rumors that turned out to be bugs. Also, the rumors/bugs/hacks