Isometric Metroidvania
Isometric Metroidvania
DD2 sounds like it will be more fun for me than DD1. The grind in DD1 was just so slow, and I’m happy to get away from that.
To me Donnie Darko was interesting, but Southland Tales was mostly just laughable. It has a few high points, but it just doesn’t hold together.
This is another interesting thing I’ve heard about Genshin. I enjoy some roguelikes, though I prefer rogue-lites (which is probably a more accurate description for what Genshin is doing). When Genshin released last year I downloaded it to try it out, but just never had the time to start it, and then I forgot about it.…
Sadly, if people can see various terrible people (Tyler Durden, Gordon Gecko, Heisenberg, Rick Sanchez, etc.) as heroes, then I wouldn’t be surprised if at least a few people miss/ignore the fact that Cassidy is not someone you want representing you or your preferred symbol.
Bug triage has multiple facets to consider. In this case “# of people affected” was very low, so the devs decided to focus on bugs that were currently affecting lots of people. i.e, the issue was low urgency, but probably high priority due to its effects. Considering how many high urgency bugs we’ve read about this…
Thanks for this. I’ll need to keep an eye out for these. I think I haven’t seen several of these yet, though I’ve only played for a few hours so far, and I haven’t taken a good look at the cards that I have unlocked.
I think people forget that the majority of ME3's missions are the major story arcs of the series being wrapped up. ME3 the game is the wrap up for the series. If you reach the final decision but haven’t wrapped up some plot point then you either missed something, or that plot point you cared about wasn’t deemed…
I agree. To me, the only valid complaint about the ending of the ME trilogy is that the original ending cutscenes were too short/limited. The idea that the trilogy would have dozens of choices or endings was not only unrealistic, it also flies in the face of the game’s overall design, which up to that point had been…
like zombies feasting on cerebral miasma
That’s true. And the name is pretty literal in what the level is about. HOWEVER, if the level name is an intentional reference to the song then it’s just weird to not have the song. It seems unlikely to me that the name is an accidental reference, but I guess stranger things have happened. I suppose it’s also possible…
Very few words have use ‘cc’, and there’s different pronunciations based on language of origin and changing preferences (just look at the pronunciations of ‘flaccid’). So since there isn’t a standard rule for pronouncing ‘cc’ it makes some sense to spell it “vaxxer”/”vaxer” to better match the expected pronunciation.
That makes it look even more like a penis.
Pretty much. Maybe the only story here is that Amazon isn’t respecting MSRP, but I think that’s occurred before so it’s not very surprising. To me the main story should be that Amazon is allowing the scalping that is the heart of the problem, especially since they’ve shutdown scalpers before.
The example I always recall of algorithm fighting was some book that only 2 sellers were selling. It looked like they both had bots or something that would automatically set their selling price to some amount over the average or max price or something. I’m not sure how frequently the prices would update, but after a…
It’s weird, but I’ve seen that tactic quite often with antivaxxers. It’s almost as if they have no leg to stand on, as far as the facts, but the still want to “win” the argument.
If your game asks me to process 25 different classes, each of which has like 4 archetypes therein
Based on the name I was hoping this is another sequel for Opus: The Day We Found Earth. That said, this does sound interesting so I might check it out when I have time.
It really depends on the company and the complexity of the project. I worked at a company where the producer for a game would own the credits, so the accuracy of the credits primarily depended on which producer was on the project.
Many studios have policies in place to only credit developers who were still employed by the studio when the game releases.