zark169
zark169
zark169

Sega didn’t make very many RPGs; it wasn’t something in the company’s institutional DNA. 

Yeah, I get the feeling that most people don’t realize that game development is relatively low money (at least compared to other software development industries), even with the many moneymaking tricks that have become commonplace. Publishers (such as EA) can be a different story, but even then it’s not very lucrative

While I accept that grind is just a normal aspect of most games these days, the total amount of content to grind for just seems gratuitous. Comparing it to mobile grinding games seems apt. Then again, how many people would be grinding for absolutely every item/piece of content, as opposed to their favorite

I have to admit that I love both stir fry and zombie games (plus I’ve already paid for Days Gone, so there’s that). As for the question of how Days Gone sets itself apart from other games, I think their promo videos pretty clearly declared that the hordes were this game’s calling card. When I saw the first long promo

It might be argued that RDR2 is bordering on RPG status, but I’ll leave that out for now. While I can’t vouch for Andrei, to me the main complexity of RDR2 comes from the controls. So many buttons have multiple actions, and some of which are conflicting. Add on how most of those actions are specific to certain

Kind of like how Uber and Lyft “innovated” taxis?

And the situations where the player’s character is forced to walk slowly for whatever reason.

It sounds like you would have been better off using a “loading hallway” (I don’t recall the proper name for the trick). You basically have the user travel through an area that is long/large enough to give you time to load the area they are walking to and unload the area they are leaving. A lot of games use this trick

The interior space is much larger than the exterior envelope,

While I agree that it would be nice if games focused less on graphics, I’ve heard (and said) essentially the same thing you said at the beginning of most new console generations. For instance, when the 360 came out I thought the better hardware would allow devs to make games bigger with the same level of graphics, but

As a few others have mentioned, the difficulties have more to do with RAM, which ultimately determines how many objects, textures, etc. are readily available for the game to use. If this was an older open world game, such as GTA3, then the PS4 could potentially have the entire gameplay world stored in RAM at highest

For a lot of the popular games and series that’s true. For the less popular ones we’re limited to whatever happens to be rereleased, though there’s emulation as well. Though on the other hand the less popular games are usually cheap enough to just buy an old copy. For instance, a few months ago I bought https://en.wiki

I had a similar experience recently with Symphony of the Night, and after looking up prices for an original copy I ended up just buying it on PS4. I think for a really popular series like Castlevania practically the only reason to buy original copies is as a collector.

Yeah, everything we know about black holes indicates it is a one way trip to spaghettification, not a tunnel to somewhere else.

Then again, with all this talk of Sekiro I might go get it.  Or go back to Nioh (which I’m stuck on the boss of level 2 or 3.

It’s kind of funny, but I’ve started Metro games at least 3 times but never get very far. I’m not sure why. Maybe because in the back of my mind I just want another STALKER game.

Hypothetical example: If widget X has 1 way of being used then it can be used by 10 consumers. If widget X is updated to have 2 ways of being used then it can be used by 20 consumers.

Technically the same is true for Thanos, in that overpopulation can be a problem but his solutions are terrible and stupid.

To be fair, an American soldier taken directly from 1945 would have been much more likely to be pro-France than anti-. On the other hand, the majority of the writing for the Ultimates version of Cap did the “man out of time” aspect well, but the jingoistic asshole version was very much Mark Millar.

Yeah, that event in the comics was fitting with Millar, and less so with the character’s representation in previous Ultimates comics.