Sort of like Dark Souls 2 and 3. They’re so far in the future after the previous game(s) that it doesn’t matter what happened before.
Sort of like Dark Souls 2 and 3. They’re so far in the future after the previous game(s) that it doesn’t matter what happened before.
I can recall hearing it both ways, so to me either is fine.
Dang, I haven’t watched wrestling in years. Is Rick Flair still a thing? Isn’t he like a million years old now?
This has been an ongoing thing. For instance, there have been plenty of remasters of the early Resident Evil games, shitty tank controls and all.
I remember enjoying Forsaken on N64. It was certainly different from other N64 games. Generally average to good, though it certainly had a great high point that other games didn’t: I was genuinely surprised when I noticed at least one level with non-euclidian geometry (a floating orb in one room has a hole/tunnel in…
I believe you are correct that was essentially what SP was. I vaguely recall that it had some number of levels, with gradually increasing difficulty.
I was thinking more along the lines of an empty-ish mall in which to easily finish the missions/story, but your option makes a lot of sense. And that ending cutscene is triggered immediately after you kill the “last” zombie.
but there are more than 50,000 zombies in Willamette
Yeah, that’s one of those weird things in Norse mythology that gets missed or forgotten. The jotun aren’t necessarily giants, more like elemental beings that can be all kinds of shapes and sizes. Also, dwarves aren’t necessarily small. My personal favorite is the stories about Loki that contradict each other as to who…
Michael Rooker, who played Yondu in the Guardians series and formed a close relationship with Gunn over the course of the production
Don’t worry about it. I think most gamers harbor at least one “classic game X is terrible for Y reason”.
The problem for me and my friends was figuring out how/where to shoot the helicopter. I think once we knew that it only took a few tries to hit the weak point.
I vaguely recall that Shogo had a grappling hook, though I don’t recall if that was a normal thing for the game or a mod that me and my friends picked up somewhere online. Either way, I can remember having some great fun with multiplayer deathmatch, using the grappling hook to hide in unexpected places to get the drop…
I’ve seen a few claims but no confirmation: were the offending tweets still up on Twitter? Or did Posobiec and Cernovich just dig up screenshots? I know Gunn apologized for the tweets years ago, so it would be a huge oversight if he didn’t also delete them as well.
It seems like a waste of existing assets. There are actual alien models from that mission (and supposedly they can show up elsewhere during the core game) that could have been reused in the Mars DLC .
Let’s say you start the game as Cyrus, the scholar, like I did. By the time you’re finished with Chapter 1, you’ll be around level 4 or 5. You’ll check your world map and find that Cyrus’s Chapter 2 has a “recommended level” in the 20s. So instead of going there straight away, you might go recruit some new characters,…
That setup reminds me of https://en.wikipedia.org/wiki/Man_of_Steel,_Woman_of_Kleenex. It’s only a matter of time before the “Wolverine Boom” occurs and basically all future humans are Wolverine.
I suspect they’ll either drop the “legendary super saiyan” aspect or turn it into it’s own thing, such as, “going Super Saiyan is a pale imitation to the one and only Legendary Super Saiyan (tm).”
Maybe. Though with his long lifespan I think he just needs to be really bad about using protection. For all we know he already had hundreds of kids that just haven’t shown up.
I usually assume that everyone is just a descendant of Wolverine, like most shooter game characters of the last 10-15 years.