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I have no choice but to pirate them.

i like this comment because it kind of draws attention to the fact that this is not really an ‘ethical’ issue so much as an issue of taste. sometimes a piece of art feels like an ‘homage’ or ‘inspired by’ something in a way that makes it tasteful. other times it can feel like a ‘copy’ or ‘ripoff.’ what determines that

Art *should* be copied and iterated upon, and as long as this game isn’t directly using Nintendo assets, it should be allowed to exist and flourish freely.

Exactly, better and better!

“While it’s true that we all live in a capitalist hellscape, labor-added value is usually supposed to add value for… you know, the consumer.”

AAA devs please stop

Why does Every fucking website and award forget about NEO The World Ends With You?

Its probably the best RPG of 2021 hands down.

Lot of talk about “weeding out the creeps” in Melee tournaments in the comments, which is understandable because the Smash scandal was last year and then faded from the mainstream. It’s an outdated take, though - there’s a long ban list now and several formerly prominent figures have been entirely removed from the

Can’t think of any big-name current Melee players involved in any of the more serious cases. Most everybody who was a problem has been removed from the scene, including commentators.

Wait, has John Walker himself promoted video game and anime sneakers? Or are you talking about advertisements made on kotaku? As far as I know the writing staff doesn’t have a say in what’s advertised.

But things like they mentioned are literally the basis of the Metroid series. Hidden blocks, back tracking and looking for the powerups you need is core to the gameplay. Now for someone like the author who has poor vision, that can be an unfortunate thing for a game like this. But the thing with a Metroid game, much

One thing worth mentioning is that the two videos on this page are NOT typical gameplay scenarios. The first one even said as much in the reply to you asking if you could use it for this article

I also felt that Dread seems awfully straightforward for a Metroid title. That said, I also thought I got soft-locked one time, so I reloaded the save. Then I realized after retreading the path that the game was very carefully leading me to one particular route, and that I couldn’t deviate from it in any meaningful

Weak take. Exploration is the point of the game. It’s not a fault, it’s a feature.

It’s more nuanced than this description. There will often be something that draws your attention to an area, begging you to take a closer look. The path forward might not be obvious, but if you use the tools at your disposal, you generally get a good idea of what to do and where to do it. Usually, the critical path

Your missiles blast a good amount of space and this game WANTS you to explore the space. If a wall looks like it should go down ONE missile checks several blocks and if it shows you an unknown symbol that doesn’t break, it means it’s a powerup you haven’t gotten you yet. They teach you how to spot this and to use the

True the blocks you can destroy look identical to blocks you can’t, but Metroid tends to telegraph their destroyable blocks differently than the way, say, Zelda does. For example:

It sounds like shitty game design because of the way it is described. When you actually play the game, breakable walls that you *need* to break to progress are pretty obvious.

It’s not terrible game design though. It’s how this genre of games always works. People not having the patients to try everything in their arsenal before declaring themselves stuck and the game broken is not the fault of the game devs.

Looking forward to people getting their Zelda Game & Watch and trying to figure out which bushes to burn.