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This is a bad take. Having Donald and Goofy show up in his Ultimate move wouldn’t change anything about him as a character, and the amount of cool KH stuff they poured into his moveset/stage/etc. is impressive.

To be honest, Disney was always just a rocket booster meant to help Kingdom Hearts achieve escape velocity.

Using a beautiful render of his original KH appearance with Mickey flourish on his keyblade, and presumably with his original voice intact, Sora has 8 relevant costume designs from the series (one of which is technically a Disney/Mickey/Steamboat Willie reference), a 2-part stage based on iconic game locations - the

Don’t know what to tell you, I’d put the first one in my top 5 Metroidvanias.

The bosses being skippable was an intentional accessibility choice. He said he did not want people to miss out on the rest of the game just because they got stuck on a boss. If you, like me, feel like you need to beat them out of a sense of completion, you can come back later and beat them if you don’t beat them

I agree. There is a sense of almost peaceful calm when exploring this world that a lot of other games don’t manage to achieve. You are either being slammed over the head with brutal challenges or everything is so obtuse that it becomes unfun. I love the new aesthetic/world of 2 and I had a blast just wandering around

I just commented about Octopath. On top of mandatory grinding, it’s not relaxing because the battle system, while neat, is kind of a chore when you’re just fighting regular enemies over and over. You can’t check out like you can with games where you “whittle.” It’s frustrating.

This has been my biggest issue with Octopath Traveler. Second attempt to play through. I just gathered all eight characters.

The combat system is great. I love it. I like choosing who to use and who to leave behind. It’s kind of a fun little mystery game trying to figure out enemy weaknesses so you can bust up their

Chris, this is exactly what I come to Kotaku for. This article explains perfectly what sudden impulse was awoken in me to play BoF the moment I saw it on Nintendo Online, even though I had many other much more recent games building up in my backlog. And playing through it was exactly as you say, an oddly comforting

> But what it represented was a marker along the evolution of the genre in a specific direction, the overcomplicating of RPGs to suit a more and more demanding fan base.

I cant express adequately the frustration of a young boy, playing Dragon Warrior, stuck for eternity in the first room because he didn’t know he had to open a menu to use the stairs.

Speaking as a guy who works in a crunch industry, my sympathy for anybody ends when they start stealing other peoples’ work.

I mean I had unrealistic and strict deadlines for doing my homework in college but I still didn’t plagiarize. I got bad grades.

Strict deadlines do not justify stealing other people’s work. Anyone who did it knowingly has no scruples and anyone who did it unknowingly can easily be seen as bad at their job.

So wait did you defend the dude who plagiarized the IGN review cause “too strict deadlines.” What kind if anti-Sony nonsense and ignorance of corporate structure leads you to place the blame at Sony’s feet? Its the people hired who are responsible for not plagiarizing work and their managers for confirming it.  Its

Why all the shade and pandering? It’s quite simple: Whoever decided to steal the animation is at fault.

No, absolutely not. If Sony or the firm managing them did not give the animation team reasonable time and resources, it is far far FAAAAR better for them to turn in absolute garbage than to STEAL the work of other creators. No one in a creative industry who is actually worth a damn would ever do that their own people,

Catsuka has dug their own digging and are attributing most of it to the director. They’ve dug up past work of his that was also used plagiarized material.

Can we unpack this a little bit? Cuz frankly, “There still isn’t much new on the platform” is kind of a meaningless statement, plus is highly subjective.

2019 was the year that I switched most of my gameplay from PS4 and PC to Switch. From the Genesis Classics Collection and each old Final Fantasy release to Fire Emblem: Three Houses, from Untitled Duck Game to Dragon Quest XI S: Definitive Edition, the Switch has earned the most play time from me. I can play docked in

One of the best JRPGs of all time, for sure.