That Yoshi’s Island map is a single mode 7 plane with fixed-sized ordered sprites arranged on it, those sprites do not change size and will always face the camera.
That Yoshi’s Island map is a single mode 7 plane with fixed-sized ordered sprites arranged on it, those sprites do not change size and will always face the camera.
Well good job you’ve just created an NES program that renders a 3D image to a bank of memory, yet no one will ever see that image without a memory inspector.
Yeah that’s how Mario Paint would have worked.
Doom.
Unfortunately you can’t “use CPU and RAM alone” with the NES; there is no bitmap mode (the image processor only has 2KB of memory and this is not used as a buffer, it’s a sprite object and tile map table). You have to use sprites and background tiles on the picture processing unit if you want to display an image with…
The SFX chip was a cartridge addon, pretty much the sky was the limit when it comes to cartridge components.
Same processor - sure. Different memory and completely different image processor.
snes one should appear to be rendered by mode 7
I don’t think this is even possible in the NES. The console only has a sprite-based rendering mode - not bitmap - so rudimentary 3D is pretty much not possible. Even if it was “slow as hell” the console simply doesn’t have the memory to store the 3D image.
You get 3 colours + 1 transparency, it’s 2x 1bit planes - effectively 2bit palette index. Four with tricks (setting the background to a different colour and using transparency over the top of it).
You highlighted a particularly neat use of the NES hardware here. The Mega Man sprite is made up of two sprites to try and get as many colours as possible used:
Thanks for the spoiler image on the home page of Kotaku. Usually I don’t care about spoilers, but this is the first time one has actually spoiled something I’ve been trying to keep secret for myself...
Banter. I actually studied English language and know all of this, was taking the piss about culture differences and localisation.
My point is that you have two known words for “curse”, we only have one. If you put “Canvas Cuss” on the box that will only mean one thing, if you put “Canvas Curse” that is unlikely to mean “Cuss”, because “Cuss” would have made it abundantly clear.
Speculation; “curse” could be taken to mean “curse word”. Rainbow Curse & Canvas Curse kind of look like games that are about specific swear words; “poofter” and the word cunt written on a canvas, respectively, come to my mind.
even if they’re composed of “100%” new content, the fact that they’re only meant to run on a specific game means that it’s an impossibility for them to be original
“I’m surprised, because I thought the discourse about that path would be like, ‘This feels morally dubious and bad,’ because you’re essentially trying to break up a marriage. I’m surprised that so many people have been like, ‘Why can’t we be together?’”
There’s a lot more than just particle effects missing in this video
You are correct, thank you for finding the details for us. Samsung are the manufacturers of both iPhone and Switch memory (RAM) modules and - whilst they’re not the same hardware model number - it is incredibly likely they use the same fabrication process and resources so this would be a point of competition.
If by processor you mean microprocessor, then no the Switch does not share any microprocessors with the iPhone. If you meant to say “processing”, then there’s a chance that some of the microprocessors used on both of these devices share the same fabrication plant, in which case they may be competing.