The game needs to be remade and it needs to be in HD, PS4's FF7 is a port.
The game needs to be remade and it needs to be in HD, PS4's FF7 is a port.
CryEngine is probably the worst choice for rapid iteration and customisation if you’re not going to be making a first-person shooter.
Well, what he said about CryEngine isn’t entirely untrue. It’s not exactly correct (CryEngine certainly is an engine, not a graphics engine) but as trolling as it may appear, they’re right in saying that the engine leaves a hefty amount of work to implement a game that is not first-person-shooter.
My mind hasn’t been blown by any of this. Seems like generic space game #456 to me.
I work in games (in-fact, I once received a job offer to work on Squadron 42 from Cloud Imperium - turned it down), and what you say isn’t exactly correct.
I’ve only recently added the SNES controller to my collection, in the form of the 8bitdo SFC30 - it’s a very, very faithful Bluetooth SNES game-pad. The membrane, mechanicals, everything is cloned from the SNES besides the USB port and circuit-board.
Am I the only one who didn’t like the 360 analogue sticks because their edges are sharp and hard compared to the XBone/DS4 sticks?
I don’t find the left thumb-stick to be a problem.
This is why it’s been my #1 PC game-pad since the PS4 launched. It’s proven to be incredibly useful.
You’re doing well as Torb if you’re able to spam out armour packs into your team’s faces.
If you’re a Torbjorn and you care about your turret then you’re not a good Torbjorn. If it gets destroyed, put another one down in a different location.
In response to people thinking they know best in chat I usually say “Clearly they wrote the handbook on this game”
My favourite one is “Torb is useless” - because we got to diamond rank by being terrible with Torbjorn.
What I’d love for them to do is bring back the old custom-sprays (like the good-old days) and disable sprays entirely for competitive servers.
I once did a PSVR demo from Sony where you sat in a car on a freeway and shot at motorbikes and cars that had people shooting back at you. It was awesome but I confused the heck out of the demo people as I spent the entire time slamming my car door constantly and shooting my driver buddy and myself in the face, as…
Yes.
The controllers indeed do not unplug, but Curryrider is aware of this. He said “hopefully it has the same pinout” which means he’s hoping the wires themselves are identical to the NES-mini so they can be soldered to Wii Remote Cables.
I was about to write “Anyone remember that awesome looking Famicom GBA Micro?” and scrolled down to happily see it there in the article.
I don’t quite get baseball, but I’m impressed that there’s people dedicated enough to the sport to know what orientation the court is built to spot these errors.
Games didn’t have fuzzy scanlines because it enhanced the game or fulfilled the designer’s vision, it was the limitation of the technology of the time.