This isn’t an aspect of the NES, it’s an aspect of the display the NES is plugged into.
This isn’t an aspect of the NES, it’s an aspect of the display the NES is plugged into.
I would probably put Ghost in the Shell on this list.
I think Symmetra’s ideal play style goes entirely against her intended play style (whatever that is). She does incredibly well at solo’ing in very close range against ranged attackers and all squishies and if you play her right then you can get a teleporter back up within a matter of seconds after losing the previous…
Look on her ear, sub-surface scattering is being applied. If anything, I’d say it looks like the old one has incorrectly applied sub-surface scattering (applied it as ambient toning) and makes her look like she’s made of rubber.
The compression makes it nearly impossible to see the effects of any anti-aliasing besides the effects of alpha-to-coverage in the hair, however the entire hair texture has been changed to be higher-detailed, higher-frequency so you can’t really compare them. Where are you seeing the down-grade in anti-aliasing?
That’s a lot of hair fragments using alpha to coverage. The aliasing is probably going to be very noticeable (her hair will likely have sparkling pixels in-game as she and the camera moves around)
If you were to race to the end of the game versus someone doing this exploit then they’ll win the race, so it’s definitely speed running.
It likely went down like this; http://kotaku.com/likely-this-st…
Likely this started off with someone noticing the game freaks out when using the whistle when there’s 11 sprites on the screen (so this ghost area), they reported this oddity to the community who then inspected the assembly code for the whistle’s logic and see that it does not perform the sprite array bounds check…
Except a hack involves external manipulation; this is all done in the game due to a programmer oversight, so it’s technically a bug exploit.
Square still does very shoddy PC ports of Final Fantasy games. We buy them to make Square realise that PC is worth putting the effort into and believe they’re slowly coming round to that.
I was describing where the oversight could potentially occur.
My first thoughts are “it probably isn’t unsigned” as most games I come across these days seem to use signed int types everywhere, as if unsigned isn’t even needed anymore, so I’d say it’s neither likely or unlikely.
If an unsigned integer is being used and the only check is “if ( rank > 5000 ) rank = 5000;” then underflow would cause -1 to wrap to the max value and then clamp back down to 5000, so it could still be integer underflow.
Sega has been famous for its policy on fan games for a while.
I have a suspicion they’re trying to take the obvious name so Microsoft is forced to pick a weird name for their Scorpio like “XBone Deluxe” or “New XBone” or “XBone 2”
I’m finding this painful to watch...
I’d like to see a list of anime that are worse the second time round.
I certainly would be. I’m a fan of Lain, but I recognise that it’s actually pretty crappy and I’d like to see a 2016 grounded opinion.
Alice in SELain is Lain’s best friend, who survives the entire show; the girl who killed herself at the beginning is Yomoda Chisa