xilefian
xilefian
xilefian

“Someone” you mean Sethbling? The guy whose content Kotaku frequently features?

I’ve done some software development on the PSP, it is actually quite powerful.

This is precisely how I expect things to turn out.

The visual errors here are more about real-time rendering than 3D modelling; it’s a fault of the engine, not the artist.

0:32 on the first video you have incorrect global illumination behind the books and the screen-space reflection’s low resolution buffer makes the reflection behind the books wobble as the camera moves.

Ikea is actually one of the leading companies when it comes to 3D graphics rendering with ray-tracing, they invested a lot into making their CG catalogue images look realistic.

Very good.

I think we will all have a better idea of how this will turn out when we see if it has a “world-map” or not.

I’d argue that Vincent’s back story was not that important. Frankly, I’d say that the entire back-story to FF7 wasn’t important, pretty much 90% of the back story was written post-release with Nomura’s “Compilation of FF7”.

I’d rather see none of this done...

That’s pretty much what made all classic FF games great, not just VII.

Unfortunately, Nomura’s work after FF7 has made these scenes totally incompatible with his Cloud.

I would never call FF7’s battle system perfect. After the first 3 games, it is probably one of the most simplest battle systems in the series (next to 4 I’d say), and as a result you can take advantage quite strongly of the attributes and really game the system.

The original game didn’t have much story at all, a lot of the awesome story was back- story and FF7 was nothing like what Nomura turned it into with the compilation. This will be a story- centric FF7, not the impossible to produce nostalgia tickler people want.

Darn, now I wish I didn’t get the white one for my PC.

The biggest issue is the SPUs, the closest equivalent to those would be GPU compute shaders and there certainly will not be a clean SPU->GPU conversion.

Do not want

I can tell you that the display technology is the same, so the idea of rendering two eyes is still the same.

Looks like it took inspiration from Brutal Doom, which is all I asked for really.

Actually, without breaking NDAs, the XBone hardware has a bandwidth top-end of 1080p 60Hz, the PS4 could do 4k 60Hz but I remember (going into NDA territory now) that it only supports static content, not hardware rasterised, so that’s photos and videos rather than geometry.