xilefian
xilefian
xilefian

Looks expensive.

Problem with anime is that it’s expensive, the money is made back on the merchandise, BD/DVD releases and video games sold afterwards.

all this basically.

I know it happens in Hot Fuzz too (a lot, not just the gun questions), but it is spread across the entire film rather done in one blurb like in Shaun of the Dead.

Those are all world-aligned 2D art, they look like cardboard cut-outs (because that is the closest real-life equivalent of the effect).

One of my favourite movie jokes is from Shaun of the Dead where Frost describes the events of the entire film to Pegg as a plan for a night out after he is dumped by his girlfriend.

I disagree with showing the 2 dimensions, I think the idea should be anime characters in 3D space, not cardboard in 3D space.

I think I’m thankful to see any Final Fantasy title on Steam. That’s why I buy them, to try and encourage SE to keep delivering them.

That game was in mind when I wrote the above post. I think it did a good job, however the 2D characters weren’t as expressive as I’d like them to be, felt very sprite-like rather than 2D art.

This is what I want with anime games (and what I’ve been working on in my free time). I want to see 3D backgrounds with 2D character art and some 3D elements (background characters could be 3D).

Once again, the SDK’s (I can’t be too specific without being sued!) do NOT run the game, they can be ran on a weak-ass laptop or ran on a $500 desktop computer that’s more powerful than a console or a $2000 work station that is a super computer, it doesn’t matter because the SDKs do not actually run the software, the

There’s no such thing as “PC running PS4 toolset” or any MS equivalent, you’re trying to describe the SDK which doesn’t actually run the games (but I’m not allowed to talk about these things, signed too many papers).

I remember before DVDs were around there was a not-very-popular “Video CD” thing happening.

Both Microsoft and Sony do this, Sony tend to have a little sign saying “footage from PC version” or whatever, I think Microsoft usually do the same, don’t they?

I am going to have to say...I think I would have preferred if it wasn’t made of Lego...

Aww they made it use perspective corrected texture mapping...Was looking forward to seeing the PSX texture swimming...

That was a my own list taken from someone else’s that was at $400 after mail in rebates and $450 before, however that had a R9 280 GPU not R9 285, the 280 only gets around 60 FPS 1080p with GTA V on high settings (PS4 runs around high settings with GTA V after some investigation), with the R9 285 you gain room to go

I’ve done console development, they have had hardware innovations with a lot of things actually, the Xbox360 showed the power of shared memory and having components closer together to reduce latency. (Not sure how much my NDA allows me to say on this, oh well) The PSP actually had split memory despite being a handheld

This video reminds me how much I hate world-aligned sprites. So many games that go for the 2D/3D mix do world-aligned sprites, it’s not difficult to do camera aligned sprites and they look sooo much better, they don’t look like flat card-board cut-outs for one.