When I was on 8GB just having eclipse, chrome, skype and two sessions of visual studio open would gobble up 8GB of RAM
When I was on 8GB just having eclipse, chrome, skype and two sessions of visual studio open would gobble up 8GB of RAM
I think you’re probably right to be honest, I forget that not everyone uses a PC like how I do. Because of my job, I actually have 32 GB of RAM, 16 GB would have been my comfortable gamer range.
I wouldn’t say years, the new DP1.3 standards have already been announced, it will take another generation of GPUs and monitors to adopt that, at that point it would be in consumer range.
The point is this is above and beyond the PS4 spec, the game scales very nicely so at $600 you can get a better output than the PS4. Prices are dropping as well.
Yeah seems like a weird combo, 16 GB memory is pretty much the standard now for PC gaming.
Really depends what you’re doing. GTA V is GPU limited, so the CPU here is okay. It is also comfortable at 8GB memory.
It’s not an affect of anti-aliasing, it’s an alpha testing issue. It was super obvious to me when I first booted the game, hopefully it is fixed when the game starts getting patches.
The trick is to have a job that pays you the money or builds you the PC. I’ve got dual 980s, but I’m not made of money.
There’s your problem right there, you’re in 4k, you don’t need anti-aliasing (That’s the point in 4k).
I remember when this came out and I was like “They’re totally copying TF2 by making a cartoon online team-based multiplayer game!”.
It's still mapping, modding implies game modification which isn't happening here.
Since they were external modular files that can be removed and replaced without affecting the game at all.
Okay, flip it around, you have more incentive to buy this game because of the engine, although you will not be using the engine tools yourself and everything about the engine is abstracted away from you as you are an end user?
Eh, these are maps, not mods. What makes a mod a mod is that it modifies the game somehow, maps with source engine deal with no game modifications
So you’re willing to judge a game based on the engine and not buy it, even though the studio could have modified it to such an extent that it feels “better”?
I don’t know why engine is a consideration at all, game engines are a worry for game developers, the customers shouldn’t care at all about what engine it is using, they should care about the quality of the game they are playing.
Does that have bloody auto-aim lock turned on still?
I don’t like how flat the levels are, it’s more rise of the triad than doom and I don’t like that it is all true 3D space, I would have preferred if they worked with the sprites and did something duke3d esque with the rendering than go with true 3d and call it a day.
Well, there are technical reasons; Duke Nukem 3D was using a rather 2-dimensional rendering system that's quite different to modern 3D rendering.
I think the idea is to make people grin while playing the game, it's that sort of small interaction that gets people hooked into multi-player games.