xilefian
xilefian
xilefian

It's a multi-player arena game more or less, not a story based game at all.

Back when I first played Gold, got to Cerulean in Kanto and surfed to the cave when suddenly a shiny Goldeen appeared! My first non-event (and non-cheated) shiny.

The post acknowledges PC mods as the clear-cut way to do it, I guess focus of the list was to keep things vanilla, but it really does feel like it’s missing option #1

I think install mods should be on this list, that tends to make my favourite games feel new to me.

I actually do R&D into VR for my company right now, I tried out VR porn on my own last week and I was not impressed. Didn’t find it sexy or arousing, it was a laughable experience and the only people I’d think would get off from it would get off from any porn presented in-front of them at all.

Sigh...

So many times I’ve won games of CSGO as the last member alive through clever sneaking. My most memorable moment was pulling off one of these victories on Dust II and having someone in my team say at the end of it “I was slowly masturbating to all of that”.

One of my colleagues has PS Home on their CV too, but on the core Home project. There is a lot of interesting history behind home that people don’t know about.

A simulator about a middle-school student murdering peers? That won't be controversial when main-stream media finds it...

I think part of the frame-rate issue was that this game has been in development for a long time, before this generation of consoles were released.

GTA Online with consoles is filled with hackers. Just takes packet sniffing on your networking, doesn't require modding the console.

Yeah it should be, but it depends on how the light was baked.

Ah, I just checked. You're right it is a grate with holes in it.

Looks like illogical lighting was kept in here

When I say pin-board, I mean pin-board for project related files. Which includes some proprietary formats that wouldn't be supported by trello or similar.

Whenever we start a new project the resources and assets clutter up my desktop very quickly. It annoys me, but I treat it as a pin-board for projects. When a project is completed, it is all archived and moved to a server.

This is for entirely different kinds of games, not changing the current form of games we have.

I'm sitting here thinking very long and hard about this.

It isn't difficult to do, but it takes some genius to be able to work around Minecraft's limitations.

It doesn't require programming knowledge and it is a lot simpler in Minecraft than in a full game engine.