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Isaiah Bradley
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I still have it...just because it's pretty robust options-wise. But I much prefer Melee for gameplay mechanics.

I don't take issue with more stuff/cameos, either. I take issue with broken game mechanics.

Just played more Melee tonight...god dammit this game is good.

LoL +1...good laugh from me, Sir.

Hahaha +1.

My favorite was Metal Gear REX.

Oh, let me guess, you don't like LeBron James.

I had no problem with removing wavedashing because it was cheap, as you said. But the rest of it didn't need to happen.

Absolutely not. I play with all kinds of different settings. One of my favorite ways to play is "Pokemon Battle" — all PokeBalls, Pokemon Stadium, no attacking only throwing PokeBalls :)

Everyone's entitled to their opinion. Even if you're wrong ;)

Good. That's good to hear.

A lot of athletes do.

+1 for loving Melee as my favorite fighting game of all time as well...

Characters didn't trip in Melee ;)

Please go back and play Melee again and then compare...there is no natural feeling in Brawl.

Highlighting one physics exploit from the previous game does not negate my statements or anyone else's in this thread who agrees with me.

Agreed in part. I would rather see a 100% return to the foundation laid in Melee, and then improve upon it with new and old characters, effective balancing, etc.

"remove tripping and put in better jumping physics" — you mean, import the code from Melee and then add characters and balance them?

The Kirby characters (Sakurai creations) were absurdly overpowered, as was Snake.