virgnarus
VirGnarus
virgnarus

Pretty much unanimously the Tank!Tank!Tank! complaints were that it just was much too expensive for the experience you get. Granted, the reviews commonly state that it gives a very hearty arcade/old school living room party enjoyment, but like them also it tends to peter out after a bit of playing. While that's no

Women often say they won't sell their bodies for money only because they prefer some other currency.

Ah, tile transitions. How nostalgic.

The original NPCs actually often look more attractive than the mods I've seen coming out. While granted, I don't know what possessed Bethesda to have most of your options for wedlock candidates consisting of grannies, but majority of the regular NPCs just look healthy and sometimes rugged, unlike the Barbie & Ken or

Mortar & Pestle in my Skyrim? Pff, I wish. Unless we're talkin bout mods here.

"The female avatars (who, it's important to note, might not have been manned by female players — the authors had no way of knowing)..."

Ah right right.

I'm pretty sure Tim Schafer had no involvement with Giants: Citizen Kabuto. That game was made by Planet Moon Studios under Interplay.

I concur.

How about the fact that a zombie can see you up from atop a mountain and that the same zombie can walk past you when you're right in front of it. The fact is the AI is buggy. It doesn't make an enjoyable playing experience when you cannot assess a situation because a zombie might just happen to flip out spontaneously.

Yes, Day Z has its fair share of problems. Awkward, impulsive and completely unpredictable zombie AI, other misc bugs abound, and poor network code are some serious cons for that game. While admitted a number of them stem from Arma II, it still does not make the package any more satisfying. If not for the gameplay it

Game reminds me of Dark & Light, an overly ambitious MMO back in the day that I had hopes for but it was unable to provide due to incompetence and lying. Their dishonesty bit them in the butt eventually when they got sued and were found using a game engine they claimed they didn't make the game with, and ended up

Potatos.

Working through this had me appreciate more on what my parents had to do to get these things. In my naive mind I never would've ventured to imagine how tough it would've been to budget around getting this stuff.

Well, Bill Gates did say no one would ever need more than 640K of memory.

Didn't some big name leave them because he said they were no longer innovating, or was that some other company?

The best indeed.

Urgh, nostalgia attack. Armor Attack, Minestorm, Berzerk, Solar Quest & Star Trek. Man, so many hours.

I think my sarcasm was laid on too thin.

You know, for all the rabble here on Kotaku that's going back and forth on how bad/good the Wii U is, I'm having a hard time discovering many comments from people who actually own a Wii U and have played it and what their thoughts are on personal experience. The few that do exist, though, seems almost unanimously