virgnarus
VirGnarus
virgnarus

This is more the difference between a couple years to nearly a whole decade. Console lifespan is figured by the manufacturers to be around 7-8 years. That is a very long time to let a new technology like the Rift sit dormant.

I just want to clarify that there are more issues to consoles than just performance limitations. Palmer Luckey and the rest of the team mentioned the Rift is a new technology that is expect to be iterated on and expanded greatly as time progresses and new hardware components are available out there. This conflicts

Needs an "IT PRINTS MONEY" shop.

Needs an "IT PRINTS MONEY" shop.

Yoshida also mentioned this in an interview with IGN's Greg Miller. Even better is he mentions it when Greg Miller is talking smack about the Wii U, to which Yoshida quickly deflects.

Don't forget that the camera is centered several feet behind and above the character, so this is not in a position where you are looking directly from the eyes of the person shooting.

If it's any consolation, Steam Machines are not too far from now!

That comic is old as sin, particularly that panel. I believe that's back even before the 2-2 classes (Monk, Crusader, etc.). I get teary eyed remembering those days.

The Dialogue Wheel pretty much negated all "difficulty" in this decision. If you were Paragon and wanted to be a goody-two-shoes, you went for the top options; bottom options for Renegade bad-boy (or bad-girl).

Now playing

What made it different though is that while it didn't hold your hand, it still did an awesome job of explaining what to do next by requiring you - through good level design - to utilize each new technique before you can progress, all in a fluid and "baby step" fashion. Egoraptor's Sequelitis showcased this well in his

You mean cities with loading screens? At least we have Open Cities mod for both Oblivion and Skyrim that remedies that. :)

Honestly I could see mods working in an MMO environment. Ragnarok Online is particularly famous for have been heavily modded on private servers despite having not originally been designed for such. Of course the only problem is the private server issue, which doesn't bring income in for the original

Coverkhajiit does alter the textures a wee bit in order to fix texture glitches and some other awkward features of the vanilla textures, but for the most part yes it is very much true to the originals. I don't disagree that Bethesda did good with the actual designs, but they were not translated very well into the 3d

I think wombat covers everything you spoke of rather well (quote below). Plus, in addition to what he said, the Skyrim artbook showed huge towns in their concept design and noted that the reason why they were drastically reduced in size was purely because the consoles wouldn't be able to hack it. So console

Also you are just faceless grim reaper in the world, your actions have no impact to the world.

Very observant. I know it was nabbed from another mod but I'm quite confident the face is from the Coverkhajiit mod. At the very least the textures are too high res to be otherwise, let alone the actual design.

That's kind of what I was getting at. Mod support allows the community to pick up the slack of the original vanilla game in all of its shortcomings. Without that, you are forced to operate within the limits of what the developers have decided on.

2011's The Elder Scrolls V: Skyrim generated pretty humanoid classes, but the non-humans weren't quite right.