I was under the impression you could not patent game mechanics. What makes this different?
I was under the impression you could not patent game mechanics. What makes this different?
That’s too bad. I haven’t heard of someone being physically bothered by the animation style, but I haven’t looked into such info before either. I personally loved the animation style in Spider-Verse and the movie itself was great.
Wait... what side of the inverted controls debate are you on? I like them. Given our recent discussions I’m going to guess you don’t like them? ;-)
Right, but movies aren’t interactive. Games are. I can even move my head around in the Cyberpunk cut scenes, but I shouldn’t even have to do that to focus on something in the background. My eyes can do that naturally. And since I’m supposed to be that character and seeing the scene in a first person perspective I…
Most recent example I can think of for depth of field stuff is Cyberpunk. With it on, for example, it blurs the backgrounds during cut scenes. But I can move my eyes around and focus on different things without needing to move my head. Games don’t usually accurately reflect this ability. They either permanently…
It would need to be very good though. Even today most voice recognition systems used in various assistant devices or for text to speech purposes get a lot of stuff wrong. It would not be good to have someone talking about the haptic triggers get auto banned for supposedly saying the N-word for example.
I don’t mind a little lens flare, but I always turn off film grain and depth of field if the game gives me that option.
- No multiplayer because they wanted to focus on singleplayer
Here’s Virmire, turned from a brooding, high contrast space jungle into tropical_setting.png.
OK, I’ll end with this then. You quoted this:
Wow... you are reading waaaaaay too much into his comments. He just said people give Americans shit for not having a distinct culture and that is 100% true. As I said before I’ve seen it come up many times in various discussions. He didn’t say anyone was oppressed.
I mean, criticism is militant, don’t get me wrong. Critics will be advocates or oppose a piece of art, but not by telling you what’s “positive” or “negative”. They’ll present a viewpoint on what the art form is trying to achieve and they will place whatever they’re covering in that space.
But I’d argue that’s not the primary purpose of criticism. There are better tools for that.
You’re still talking about things that help you decide on a game when talking about “illuminating aspects of the content”. Or in your OP when you talk about giving “insight”. Those are exactly the things that people reading reviews are looking for in deciding to play a game or not.
So it’s just not possible that the Koreans have their own wide brimmed hat? Come on. And, please, complaining about China having stuff stolen is rich considering they rip off literally every bit of tech and IP on the planet.
I’ve seen what he is talking about many times.
Disagree completely. There is little need to read a review if it isn’t to help make some kind of purchase decision. If it doesn’t then why bother? Go buy or don’t buy and ignore the reviews.
I know, right? I guess the sun shines in most places.
And it’s still nothing compared to the hedge fund guys. Let’s put this into perspective. Melvin Capital lost $4.5B in this exchange. That’s 4,500 millions. And they’re still fine. This guy put in less <1M.
Really feels like something that should just be obvious. Surely this was just a stunt for attention.