vidikron7
Vidikron7
vidikron7

A lot of smaller devs get support in exchange for timed exclusivity or whatever, but the point is they themselves aren’t a giant dev and their situation has nothing to do with consolidation.

Not sure I agree. Some games have always launched and then flopped. I don’t think that because some games are allowed to linger around longer means that more other games are flopping as a result. The industry is larger now.

I agree. But I think this is where the reality of the real world shows up. This is a game already delayed for months and CDPR is being ripped apart for resorting to crunch and still releasing a game that is buggy and runs poorly on 8th gen consoles.  So they probably took short cuts in situations like this and

Kind of. Physical copies are always going to be more limited than digital copies. Yes, some limited releases are short production runs to create scarcity, but at some point any physical release becomes not worth making more when the sales drop.  But it costs basically nothing to keep selling it digitally.

OR:

I really don’t understand how the game looks and performs so bad. I’m playing on an XSX and I haven’t hit a ton of bugs yet (I’m still early in the game as I was finishing up Fenyx Rising when Cyberpunk launched), but NPCs on the street just randomly appear and disappear. It looks like they are just walking out of

People still love them. Like people love most of Bethesda’s games even though they are notoriously buggy.  

Yeah, Sony’s OSes are just janky. I mean they look flashy and I’ll give credit for generally being snappy, but there are so many things that will cause it to throw errors.

They didn’t explicitly mention current (now previous) gen though. Push Square took it for granted even tough the PS5 was presumably already in the hands of devs at that moment.

And they compounded that mistake with statements like this:

Well, you could change out the storage device which functions much like a cartridge at least at a surface level in that is stores your game.

Yes.  It comes in two doses.  You get a booster at a later date.

Why would the average console gamer be paying any attention to the PC specs or the primary target platform? There are other very recent open world games that run generally fine on the X1 and PS4. So why would a gamer coming from one of those expect a drastic downturn playing Cyberpunk?

I remember those days.  I had to do that a few times myself.

Seems silly to have two types of bonuses.  Just base it all on sales and profits.  That’s the bottom line as a company anyway.  

Yes! I felt the same way. A few of those guys were just sitting around small villages or I found one guy just sitting on a log by a pond. The game didn’t give any real reason to kill these guys, but I did it just to see if I could work my way toward the guy at the top of the tree. It didn’t feel right though.  If

I didn’t play on very hard, but the combat was fairly easy and got easier as you accumulated more skills and abilities despite facing stronger enemies. When I did Humtunscire the area was over 90 levels above me and all the enemies had skulls by their life bars, but it didn’t feel any harder. I had my play style and

Side question. What is it with Ubisoft games and drug/hallucination sequences? It seems like all their games have missions based on dreams and/or drug induced hallucinations. Like it’s a check box they have to check off for every game they develop.

I loved the crazy ending and, yeah, it got me excited for future AC content. But I do have issues with the overall structure of the game. As you guys noted the Asgard/Jotunheim quest lines are entirely optional. You can play through the game all the way to going back to Norway without doing any of it! But then the

I think that problem you mention is just part of game being an entertainment product. I like RTings too, but they do have hard metrics to fall back on to validate their number scores.