vidarr1
vidarr
vidarr1

Your point gets brought up all the time but fundamentally I think it’s absolutely true. By grounding themselves in an ostensibly real-world scenario they have ended up with a game that is more non-sensical than many players suspension of disbelief allows for.

Whoah wait hold the phone. That Legend of Zelda one uses at least 2 backgrounds lifted straight from Dragons Crown. I don’t mean stylistically inspired-by, I mean straight up ripped the assets from the source material at 0:27 and 0:30.

It definitely should have been explained in the game because it’s the only bit of depth the inventory system has, so to hide it actually makes the game look more simplistic than it is. I agree that unexplained or hidden systems add depth and can be a good thing, but the problem here is that without it the

They don’t have to be touching to work, they just get a bonus for touching. You can see this bonus as the slightly differently colored bit at the end of the bar.

Which is different from the survival mechanics in NMS...how?

Already listed a few in another comment:

Minecraft. Harvest Moon and Rune Factory, or really any life-sim. The vast majority of “survival” games where win conditions don’t really exist. Walking Simulators. Visual Novels if you want to count those as games.

I mean, yeah, if you ignore the multitudes of other games not about winning, then sure NMS is now the game the game that finally proved that.

Well, at least I got that this was a joke.

It’s a technical marvel that suits/publishers will fail to latch onto due to them only being able to process bottom lines and review scores. The tech is impressive and the proc gen is some of the best your going to see (excluding the creatures as they’re barely proc gen at all) but I highly doubt you’ll be seeing

Very true. I don’t blame Hello Games for taking Sony’s press opportunity and running with it, if an offer like that lands in your lap to honestly talk about the game (as they did) then by all means take it.

Absolutely. I’ve been enjoying my time with it on PS4 because unlike the multitude of delusional fans I had pretty reserved expectations. I assumed that what you saw in the trailers was more or less the extent of the gameplay (exploring, upgrading, collecting, surviving, light combat) and as a result I’m having a good

How are you on version 2 of this guide and still not mentioning adjacency bonuses?

I think it’s ridiculous to not think this is a server issue. The game is big, new, and it’s a feature that has been promised many times. But I have heard a theory on how the multiplayer works that I think lends itself to why Sean is being so “coy” about it.

You mean the very clear reality that multiplayer launch issues are a problem even for the biggest of AAA developers and that’s most likely what you can chalk this up to?

It’s goddamn baffling to me the number of people that jumped on the “SEAN IS LYING” train. Because release day multiplayer issues are just so rare right? For chrissakes, Dark Souls 3 launched with some really egregious network issues and it’s multiplayer has been fundamentally unchanged (mechanics wise) for 5 games.

I believe playing offline would fix that but really, it’s probably going to be a long ass time before you start to see anything named by any players given the vastness of this thing. Especially on the outer rim as it’s unlikely most players will go around the galaxy when you’re incentivized to go inward.

She says edges, she meant corners.

>The size of the games install being so small really came as a shock for me like how many actual assets does the game have?

I expect it to be underpowered, and for once I am completely fine with that (assuming the rumors are true). Apologies if you guys cover this in your talk, can’t listen at the moment.