As long as there are dreamers who have the courage to pursue their dreams, the world will have heroes. And as long as there is a thirst to discover the unknown, there will be new stories to tell...and new adventures to be had.
As long as there are dreamers who have the courage to pursue their dreams, the world will have heroes. And as long as there is a thirst to discover the unknown, there will be new stories to tell...and new adventures to be had.
This is a cost of where the game design doesn’t match the world they built. It just never feels right that an enemy is taking THAT MANY headshots to die when you’ve set your game in what’s supposed to feel like a gritty, real world, outbreak. It just makes it that much harder to absorb yourself into the world.
Destiny…
Basically a game about Ash?
You’ve played very little games, haven’t you? lol
Yeah...It’s not like Dwarf Fortress coined the term “Losing is FUN” or anything...
Truth. As soon as I read the headline I thought to myself “didn’t minecraft come out in 2011?”
Man, fuck Schreier. This game sucking is 100% on him.
Purposefully not telling the truth about this and just not being able to implement it/it not working correctly are two completely different things.
That’s clearly Eileen the Crow.
She looks like she’s from a benchmark test for a graphics card.
The perfect example of this in my mind is some of the hidden effects of Insight in Bloodborne. It’s a purposefully vague resource that has some obvious effects (used to purchase items and summon players) but also has some far-reaching but confusing effects you would have a hard time tying to it without outside…