venerablemonk
Venerable Monk
venerablemonk

I'm guessing you just slept through that whole Gamergate thing? Folks were definitely pissed about games that didn't fit their expectations, and expressed those feelings in all the wrong ways.

Oh yeah, both of those games definitely activated my waterworks! (Last of Us in the very first cut scene!) Other notable entries include:

Well shit. I guess I better go rewatch Okja and Snowpiercer, because I'm pretty sure I got the "bad" ending for both of those?

Wait, movies have a failure condition? Am I doing movies wrong?!

Hey, thanks for the nod! I'm still thinking about that conversation from the other day. It seems like a lot of the disagreement around what makes a worthwhile game in this context stems from the player's expectations of what features should be in a game and who is an acceptable subject.

Ha! I really enjoyed the "conversation" when I rejoined the voice chat after being dropped from a really close match:
"…Shit"
"Fuck."
"Come on, dammit!"
"…Oh, fuck."

Counterpoint: Gone Home will stick with you for the rest of your life! (Even if you can play through it in a single sitting.) I spread out my playtime over a couple weeks because I was ridiculously thorough in my search for more items and story tidbits. The exploration and immersion is the game with this one, so I

Oh yeah, and the whole point of my comments is that the game definitely becomes easier and more fun once your Agility is in a good place and your character build is starting to take shape. I think because they give you so many different paths to choose after you get to Majula, they balanced those areas to be

I went with Swordsman to start because I was intrigued by the concept of decent two-handing and the power stance moves, but you really can't do much of that until you level up your strength and stamina quite a bit. So here I am at almost level 100 with an agile dex build using spears and halberds (like always).

I thought of another one!

Oh yeah!

I'm playing DkSII as well! Are you familiar with the Souls series at all? Even if you are, there are a couple of quirks to DkSII that make it different and off-putting at first, but they can be mitigated!

If you ever decide to take the Destiny plunge (on PS4), I'm sure you'd be welcomed with open arms to the Frakkin Toasters clan.

I thought you could play the Splatoon mini games while waiting for matchmaking to figure it's life out. I really liked the jumping one!

Oh man, when your team is firing on all cylinders those raids are great! I am carefully considering when I would rejoin the clan for Destiny 2, tho. With hundreds of dollars between the base game and planned DLC, it's a lot to commit to on day one. I wonder if they'll do instant level-up items for DLC packages like

Oh hey! I reconnected with some of the fine Gameological folks that make up our Destiny clan and we popped some skulls in the last ever D1 Iron Banner! It was a great time! For my setup, I went with all the classics: Flamey Hammer Titan with the Airplane Hat, Chainmail/Serving Tray IB Chest Plate, Trials Culottes,

If I remember right, the mix tapes were all songs from Riot Grrl bands that Lonnie had made for Sam. The voice-overs popped up when you found a key item that played a part in Sam's story, or a lost page of the diary.

Hmmm. You thought Sam was leaving recordings around for her sister to find? I thought the whole "diary entries gated by finding certain objects" thing was a narrative device. My understanding was that Katie didn't find Sam's diary from the past year (which was deliberately addressed to her) until the end of the

Oh yeah, and you might not think the mansion in Gone Home is quite so weird and convoluted after you've read about the Winchester Mystery House in San Francisco. It's much more ridiculously built than the mansion in Gone Home, and it's a real place! (I went on a tour there as a kid.) I wouldn't be surprised if

Dang. It sounds like Gone Home certainly affected you, even if it wasn't the the game you wanted it to be. Keep in mind that the narrative, characters, and even the creepy, convoluted setting of the game resonated with people in different ways. For folks who love the spaces that Gone Home carved out for itself, it