utopianemo
Utopianemo
utopianemo

Great article! Question: did you make the comment regarding PSIII’s characters looking more like Golden Axe than Phantasy Star innocently? I ask because the PSIII team actually WAS the team that handled the Golden Axe port. I only learned that recently, so it stood out when you mentioned PSIII’s looks.

Wow, that first track felt like Tekken 3 on decaf.  Then the rest settles into that wonderful chill vibe the Sim City series manages so well.  So good!

Nintendo’s gonna Nintendo :|

Okay Alexandra, I posted this link to a friend of mine who does a VGM podcast. He was curious about it so he extracted all the music from both the US and European versions of the game and he insists it’s not in either one. I’m trying to do my own research on it, but he’s one of the most thorough people I know when it

Being one who often listens to VGM in a context divorced from the actual game, I still haven’t heard this one.  Very nice!  Also, Happy Monday all!

Wow. Did I need an ending credits surprise journey of a song by a classic rock band to jump start my Friday? Apparently, the answer is YES.

Alexandra, I think you may be crazy. Also, please keep doing exactly what you’re doing.

Oh thank you! We all can do with a little more DiCola in our lives.

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Hey, going back to the PCM+FM deal....I’ve just found out about Urusei Yatsura: Dear My Friends for the Mega CD. It goes full on with the mix of Genesis and good sampling, and a lot of it is just good in any case. Consider:

Check out https://pixelatedaudio.com/ ; It’s a super informative podcast on VGM. Whenever they do a system focus, they do a very good breakdown on the sound, and will oftentimes play a track and break it down into its constituent pieces to give the listeners a better understanding of what they’re talking about. Highly

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BTW, Golvellius also has a sound in some of its music that forever defines that era for me. Some of the tracks have this whimsical, wistful, trembling, tremolo sound patch, a sound which was also used in Zelda II. It may be my favorite PSG sound ever; it warms my heart whenever I hear it. Consider:

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I know exactly what you mean about Kismet. I didn’t own Zelda back in the day, but I had a healthy fear of it. For some reason, its open-endedness and paucity of conversating NPCs felt like nihilism and scared the hell out of me. Nevermind that I spent the following year playing Golvellius, which I only realized later

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Believe it or not, at least one Genesis game also used the MOD format on a few tracks. Toy Story used it for the title screen track and the credits. It sounded a little scratchy, but nevertheless had me scratching my head, going “How is the Genesis DOING this?”

Ian, the first game with a very effective limited soundtrack that comes to mind is Inside. The first four minutes or so are limited to environmental sound effects. When the minimalist strings come in the first time you’re discovered, they enhance the tension brilliantly. The game does this trick throughout, whether to

Ari, I was JUST listening to this OST yesterday and sharing the game trailers with my kids. It’s a beautiful game with beautiful music. My oldest daughter now wants it for Christmas.

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FINALLY at a real computer. Still don’t know why my phone no longer can post to Kotaku and/or Kinja. Anyhoo, Alexandra, I love Silpheed.....so much so that I’m going to post unsolicited trivia in the comments section of this here post, days after anyone has stopped reading them!

Wow.  That is really damn good.

You had me at Panzer Dragoon. Welcome back, by the way.

About a week ago, it became impossible to post to this site from my iPhone, no matter what browser I’m using. Strange.

Great article! It’s also called Dynamic Music in some circles. I still haven’t played Monkey Island, so the first example of this I remember is SMB64. It’s ironic you mentioned Dire Dire Docks, because that was the first time I realized something was happening with the music. The DX7-ish leads would come in once you