
More on that soundtrack! It’s also the best overall OST on the NES in my opinion. Digging in the Carts did a great Sunsoft segment, which interviews Masashi Kageyama (Gimmick!’s composer). It’s one of my favorite pieces of gaming journalism:
More on that soundtrack! It’s also the best overall OST on the NES in my opinion. Digging in the Carts did a great Sunsoft segment, which interviews Masashi Kageyama (Gimmick!’s composer). It’s one of my favorite pieces of gaming journalism:
Haha volumes have been written on why Sony had the upper hand. As a Sega fan who worked at a video game store shortly after the Playstation’s launch, there are about a hundred reasons why Sony beat the Saturn, and half of them were Sega’s fault.
Haha I can see how that could happen! Not a bad sound either (as long as all that white on the screen doesn’t make your CRT buzz, like it does mine)!
Thank you! Welcome back yourself!
This happened to me! Sometime around 2003 I was driving my 1990 Accord about 50mph down an expressway, and maybe 75' in front of me, a guy driving a large company pickup truck drove over a 2x4. It launched the board up into the air, flipping over and over, and I watched it in slow motion as I moved toward it. When I…
Preach it!
Thanks for the reference! I’ve never heard of that podcast, but it’s obvious they have good taste in music.
Haha sorry for the unclear statement; I was being cheeky. Middling Koshiro compositions are definitely NOT common, just as good movie games in the early 90's were not common.
Glad to be of service! Of course, this is all a generalization and track length could vary for many reasons. But it’s generally accurate. The stereotypical Japanese track was often composed with a verse-bridge-refrain-repeat format, with beginnings or endings sometimes being tacked on if the track didn’t need to loop.…
That was Jonathan Dunn, but also very good.
And so much more! Check out his unreleased work on Green Lantern:
I can’t reply to everyone in this thread at once, but from what I understand, there was a standard bank of samples that Nintendo included in their dev kits. Those poor devs who didn’t have the money to afford dev kits, or the relationship with Nintendo to be given them, were forced to come up with their own samples…
It’s one heck of a thing. On similar matters, I saw this recently, and it’s one of the most amazingly obscure mashups I’ve ever seen. It helps to have a rudimentary knowledge of the history of the Byzantine empire and/or Eastern Orthodox Christianity:
Ah, there’s nothing quite like starting the morning off with a bit of Alberto Jose Gonzalez! I have to write something on him. The guy is peerless on the Gameboy.
Oh yeah, this is delightful.
Ah, this is really good stuff! Like most of the folks posting, I’m not big on the genre, but I’ll listen the heck out of the music. Thanks for sharing!
Love it! I always sucked at Quartet, but dang it if it wasn’t great fun. Also the topic of one of my favorite episodes of Pixelated Audio: https://pixelatedaudio.com/quartet/
True; If you want a great Sega reboot, success is possible....as long as someone other than Sega does it. Cough cough -dotemu-
Oof not again. Not legit terrible, just difficult to use. There are scores of excellent Mega Drive/Genesis soundtracks out there, pardon the pun.
Hitoshi Sakimoto created the drivers and composed/arranged the music to both Devilish and Midnight Resistance, just in case you posted those coincidentally. His work on the Mega Drive with Gauntlet IV, Verytex, Master of Monsters, King Salmon, Two Crude Dudes, and Captain America is also fantastic.