We're not looking at shame right now, just right versus wrong.
We're not looking at shame right now, just right versus wrong.
So? Her face is up there. Anyone who knows her and sees it is going to know it's her. It's 2014, you can't show your face to millions of people on the internet and expect that no one will ever make the connection to you. She put herself in the public eye.
+1 just for the gif
How do you "out" someone that puts their face on the internet for millions of people to see?
I desperately wanted to be a ninja turtle when I was 5 years old. A giant mutant turtle with crazy muscles and ninja weapons. Didn't turn into an eating disorder.
It is. And I'm sure there's someone out there who would rather watch amateur curling than the Super Bowl.
If that was Ronaldo in the Champions League, we'd see it in every ESPN promo. It'd be one of the greatest goals of his career.
I agree with you on principle, but personally, I've had much more fun watching MLS matches in person than I have watching the NFL or MLB in person.
Oh. Yeah that's easy. I'm talking about the first clicker encounter.
Women make 79 cents to every dollar a man makes, but really only earn about 52.
Intolerant Christians have always baffled me. Wasn't that Jesus guy really into, you know, acceptance and care? Isn't there something about loving your enemies in that book?
I used a keyboard that shipped with a Windows 3.1 computer for competitive gaming when I was into that. It had a blank spot where the Windows key would later go. Had almost every key bound to do something.
The first sequence with enemies was genuinely difficult and the game creators acknowledged that. Hell, I've been playing video games for 25 years and it took me a few tries.
While I agree with Dax Shepard and Kristen Bell's campaign here...I can't help but hate them at the same time. Can't handle the Hollywood holier-than-thou vibe, even when it comes to things I agree with.
Gaming is not the expertise of Disney. If licensing content is more profitable than developing in-house, why develop in-house?
Not contract work, licensing. Game companies will jump over each other at the chance to develop a game with the Star Wars name on it because it'll sell. That's why LucasArts was profitable and why it still exists. They don't need to develop games to be profitable. Disney didn't see any value in the game development…
Wikipedia says that, as of 2012, The Walt Disney Company had 166,000 employees. 700 is a drop in the bucket.
Are you talking about LucasArts? If so, they bought LucasFilms for the IP, not for the gaming division. Why would they keep it around?
They're not outsourcing, they're licensing.
26% of Disney Interactive, not 26% of staff employed by the gigantic Disney corporation.