trajeadooo
Trajeado
trajeadooo

Former Wilco bassist Fred Durst

I made a start on Nier Automata since a few of my friends are into it and it’s very inventive, but I find the gameplay a bit of a drag? I’m gonna persevere a bit more then maybe set it to easy mode so I can see the story, which seems interesting.

I also got Ender Lilies: Quietus of the Knights, which could absolutely

Now playing

I think Maria might be the most beautiful fight I’ve seen in a souls game, it’s like a dance. I sometimes watch videos of boss fights after, because in the moment it can be too hectic to appreciate what’s happening , and this video is wonderful. No parrying or backstabs, more like a duel, and it made me realise how

A different kind of mindfulness through chores, but I am near the end of Bloodborne, and finally reached the shore to meet the Orphan of Kos. All through the DLC, the game even, awareness that at some point I was going to have to face it this notoriously difficult (and justifiably peeved*) creature was a sporadic

Yeah if on a winter’s night stood out to me too, that sounds great! Even if the Calvino allusions are confined to the title,Lovecraftian point and click adventure sounds lovely

Thank you for the advice! I’m not sure wen to peel off for the DLC, I think I’ve gone through all the optional stuff and there’s one zone before the final endgame. Is it possible to go through that beforehand, or does that push you through to the final boss?

I think I’ve just whiffed a little on my build, it’s not

I have been playing Bloodborne and it’s a lot of fun, it’s amazing how interesting and satisfying the world is when it’s based on a lot of such hoary tropes.

I am enjoying it a bunch, but the last two bosses (in a cave above? below? a cathedral and on top of a snowy rooftop) completely rinsed me and I’m honestly

I’ve just picked up Bloodborne, and Father Gee was really interesting, a really distinct “you have to unlearn Dark Souls to play this”, and actively punishes you if you ever relax back into old comfort zones.

I just fought Vicar Amelia and something I love these games is the sadness and pity it can make you feel for

I read a description of AC Valhalla as an ambient game, I thought that was really interesting, like a game that you’re intended to exist in rather than something you finish, necessarily. I’ve read that it’s quite a lovingly-rendered world, that you go wandering and find a cave and jump in the pool, and it leads to a

I always loved Zelda, it’s probably the series I feel the most affection for out of stuff from my childhood. But one thing that made me bounce off video games when I bought a Wii was the feeling of them just being a laundry list of tasks one after the other. You go through a dungeon, it’s fun but also a little

That lost feeling when you left the plateau is great, just a real sensation of being out of your depth.

It was also the first game I’d played where it felt like any enemy at all was a threat, and I know that’s not a unique thing to BotW but it was such a  refreshing change from hack and slash enemies. How if you just

That’s kind of nice to know.Nintendo might not always make good or explicable decisions but I like that their spinoff titles actually hasve some thought oput into them

Haha, I thought I was exaggerating slightly for effect, then I looked it up and it’s worse than I thought. Basically monsters drop parts of themselves when they die - teeth, guts, horns - which can be used for armour upgrades etc.

Lynels are the toughest monsters in the game, IIRC there’s no compulsory lynel fight, and

There’s one temple that’s like a large-scale version of those cheapo toys where you have to try and get all the balls in all the indentations at the same time, but done by moving the controllers, and it made me want to die

It’s neat, I think I always pictured those spinoff games (Mario Kart excepted obviously) as cheapo minigames with a marquee IP plastered over the top, but they seem much more earnest than that

I just don’t think there’s any specific instance where the gratification of using a thing exceeds the aggregate low-level pleasure of just having it sit uselessly in an inventory screen for 30 hours, forever in potentia. It’s definitely a very cool impulse

I didn’t mind the durability thing, except how Lynels, especially later in the game, required you to make a really strong attack meal and then break four good weapons to win you the chance to get one of the seven horns you need to upgrade a shoe.

Plus I will never voluntarily use good items when they can be saved for a

I definitely have whatever bad gene it is where you end up looking up best armour combos online. Like I find all the stat wonkery incredibly dull conceptually and then I’ll find myself cycling through every piece of armour in Dark Souls or something to find the best balance of defence to magic resistance to looking

I’d never seen footage before and they really went harder than they needed on a Mario-themed golf game, I always figured those random party game things were kind of junk-y but seemed like a lot of thought and love went into answering the question: what if a plumber and a toadstool golfed?

Breath of the Wild holds a special place in my heart because it was the first game I’d played in 13 years, and I’d originally dropped off in the Wii era because games suddenly felt like homework to me.