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I really liked the original and am definitely looking forward to a new movie. But I agree that there probably aren’t many people who feel the same. It always felt like no one was interested in making a true follow up to this movie when interest would have been at its highest.

Oh, you’ll still lose your sense of taste. 

I applaud your Wii representation. It’s actually one of my favorite systems ever and I love the controller. Which, I know, probably sounds like heresy to many here. I recognize it’s bad for certain types of games, but worked really well for the kinds I enjoyed.

Agreed! I’ve still mostly enjoyed the show so far but this will be episode 4 of 9 and it really doesn’t feel like it’s gone anywhere yet. I also kind of wish I had waited until it was all released. These 30 minute episodes with little plot advancement just aren’t enough for a weekly release. But I read somewhere that

Lucky.

I’ve played all 3, and feel the same way about Inquisition. Sure, it’s bigger and has more to do, but it felt like it lacked focus to me. Which is why I prefer the previous two games. They’re more linear (especially 2) but they tell their stories more effectively because of it.

When they generate their shiny legendary with perfect stats, they can also generate it holding any item. That’s where those Master Balls are coming from.

As excited as I am for RE8, I haven’t paid close attention to Chris’ appearance in the game until this article. Is there a significant time jump taking place here? Because Chris looks like he’s aged 10 years since his RE7 appearance 4 years ago.

I believe their recent partnership with Levis involves official Mario overalls. But they’re just regular overalls with Mario on on them.

I looked it up and you’re correct! That explains a lot. 

Except that’s already explained in 7.

I just replayed the game last week and at one point he reacts in intense fear when he crawls through a narrow passage crawling with bugs but says absolutely nothing when he encounters a monster for the first time.

I had trouble hearing anything else while the character was moving because of how loud the footsteps were. In a game where you need to sneak around and avoid monsters, that’s a major flaw.

I can’t think of any movies, but I really enjoyed Are You Afraid of the Dark as a kid. 

Ghost Writer. The 90s kids show about a floating orb that communicated through books or something. There was one episode where a character got a doll that was a slimy purple monster that spat out this gooey candy into their mouths. It eventually became sentient somehow and try to kill one of them if my memory of the

Exactly! I viewed 7 and 4 as the beginning of new phases of the series. Both made huge gameplay changes and had stories that mostly stood on their own with a few small lore callbacks. They both still managed to thematically feel like Resident Evil to me though, especially in their latter halves.

This is the 8th main entry in the series. Playing as the same characters in the same situations, fighting the same monsters would be kind of boring at this point. And traditional zombies haven’t been a focus since 3... 

This looks so bad. The comic book visual it looks like they’re going for looks like a cheap filter is placed over everything. And why would most of these characters even be shooting each other? It makes no sense in the context of the series.

Just played the demo and you’re not missing much. It’s fine, but very short and you don’t even really do much. 

But it’s Resident Evil, so it’s not going to be supernatural. 4 and 7 seemed supernatural at first but then ended up being caused by another bioweapon. I mean, the game is called Biohazard in Japan, going supernatural would be completely antithetical to that.