tipoo
tipoo
tipoo

I am aware, but still, there was an even larger time frame between this and the last consoles than the Wii and the previous, so I was hoping every spec would at minimum match the previous gen, if not exceed. Specs don't make games, sure, but they do let you do things that wouldn't be possible on other hardware, look

Yeah, it's hard not to be let down to hear that 7 years later the hardware isn't universally better. The memory bandwidth for instance is half that of the 360, albeit presumably with a larger eDRAM cache than the 360.

I hope they partner with Chipworks to find out what’s really inside the silicon again, we still know so little. By the die size the GPU is a bit bigger than RV740, but the eDRAM throws off any estimation by size/fabrication process. The CPU is REALLY small though at 30mm2. Also the bandwidth is still only half that of

They improved it, but I don't think it's back up to Snow Leopard standards yet.

After a few errors to begin with the memory bandwidth number has settled on 12.8GB/s. That's pretty much what you'll get with bottom barrel new PCs today, surprisingly the PS3 and 360 still have faster memory at over 20GB/s, with the PS3 having two separate memory buses both at over 20. For system memory 12.8 is fine,

Yeah, and 1 whole GB of that is reserved for the OS. Yet it's still slow. Odd.

Yup, and I actually corrected him :)

Nope, they specifically said 1GB reserved for the OS, not games, and 1GB (presumably shared) for games.

I agree with the "not yet" assessment, we don't know if it will see the same early drop off in third party support that the Wii did when the other two next gen consoles come out.

Anandtech just found their memory bandwidth is only 6GB/s, compared to over 20 for the PS360, that may contribute to slow swapping. Possibly slow NAND main storage as well.

Sure, just for an example though. The PS360 could handle that sort of open world, if it was optimized better at least, while the Wii wouldn't have had a chance. In a few years, I don't want to see that repeated with the U missing the best of third party titles.

17GB/s is based on the maximum speed of that type of RAM, but markings on other RAM vendors (it's sourced from Hynix and Samsung so far, maybe others) clearly indicate that it runs at 800MHz. 800Mhz * 4 modules * 16-bits each module * 2 double data rate = 102500 Mb/s or 12800 MB/s.

All of the models of the 360 have the same type/speed memory, and it's GDDR3. GDDR is faster than DDR.

Well, memory bandwidth is also important to GPU fill rate. Although the GPU also has a presumably large eDRAM die right on it to help out, a lot of things will still have to be streamed from main memory.

Anand from Anandtech says a lot lower?

It's one of those "Oh, Nintendo" things, they build a brand new console with every model based around flash memory and half the RAM reserved for the OS, but something as simple as getting to the main menu from a game is so slow on it. That should really be instant by now, what else is all that 1GB reserved RAM used

Nintendo giving official specs? Hah. We'll have to wait for third party teardowns to see what's in the chips, but even then we probably won't know clocks.

My biggest concern is if it will see the same early drop off in third party titles the Wii did due to the other two next gen consoles being more capable, the wii just wouldn't have been able to get a decent port of Skyrim, or heck even one of the early titles like Oblivion. Some developers are already voicing concern

DDoS and leaked passwords. Destroying nation after nation.

Clearly it's the worlds largest Dyson Air Multiplier.