therealalanlopez
Pandaman
therealalanlopez

Waaarrrreeeeeeen!

Women in tech was once in a way the default, given women were almost exclusively at the helm of operator panels and assembly lines, and Atari’s 1970s production line seems like a holdover of that era, albeit a hyper-sexualized “evolution”.

Okay but do you still spend the first 15 turns looking for ruins and resetting if you don’t find any?

Whoa, dude. You watched Pixels?

I blame the absence of fathers in the white community. Where is the personal responsibility???

SONIC MANIA FANS REVOLT

As I read the article, I thought to myself, “When this comes out on video, it would make a great double-feature with Ed Wood.”

Now playing

I enjoyed The Disaster Artist a lot. Maybe this is too obvious of a parallel to even point out for some movie fans, but if you liked the Disaster Artist, you should also see Ed Wood. It’s a movie that perhaps more elegantly tackles the conundrum of the supremely untalented enthusiast:

Observation on tier lists: ideally they should reflect character tournament placement, not character worth.

WHO WILL WIN IN THE BATTLE OF HEART-TUGGING GAME MAKING EDITORIALS?! HEAVYWEIGHT BATTLE: KOHLER VS. SHREIER

You took off Device 6. You animals.

It’s funny you say that, because I was morbidly curious if GamerGate had any snide remarks about the incident.

It’s actually about ethics in video game journalism, etc.

There’s not much worse than pressing “Q” and getting, “Let’s break it DOOOOOOOW-nope.”

I played the game for like an hour a little while back. I had never played this new DOOM before, and it felt like I was just playing a super arcade-y explode everything-a-thon in my hands. It wasn’t, like, unpleasurable to play in any way.

I kind of wonder if Nintendo has tried weighing the cost-effectiveness of localizing Mother 3 in relation to man-hours spent discussing it to the media.

“In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear

I’ve got it!