I agree with most of your points, and have the opposite conclusion.
I agree with most of your points, and have the opposite conclusion.
Legitimately confused by how fond some people are of this game. Maybe it’s because I wound up playing it years late (I only finished it around when BotW came out), but if anything the game was just a let down. Calling it bad would be to make it more pointed than it actually was, it just flat out wasn’t good. Cleaning…
It was explicitly inspired by the games supposedly. Haven’t played Vermintide or its sequel, though I’d been under the impression it was more of a loot game. I’ve sort of vaguely intended to try those for years.
Rock and Stone, miner. I’m proud of you for mentioning DRG.
This really reminded me of something I honestly think a lot when I run into games like this - namely that I’d like to see these kinds of aesthetics outside of sidescrollers. It seems like the medium keeps getting some of the best aesthetically designed games, while particularly the bigger games in gaming are…
Honestly, despite all the points about how it’s completely different, it mostly made me miss SSX. Albeit the last really good one was 3.
Certainly a degree of truth in that, but on the other hand they did announce it in 2018. A seven year development cycle would already be pushing things for a AAA. Would I be shocked? Not really, they’ve gone back and forth on whether it’s in pre or not, and Todd Howard fucking with people for PR is absolutely on brand.
2023 maybe? It’s not unusual for E3 trailers to not pop up till near time after all. That said, yeah I agree with your general point here. This was a crazy delay. To be fair I suppose, they have released Fallout 4 and 76 in the past ten years, but still.
I am honestly somewhat confused that Square Enix had an E3 show this year.
Just play it on PC. Yeah though, while Obsidian gets ‘best trailer’ for their hilarious Outer Worlds 2 announcement, Redfall is what I’m actually most interested in playing.
I feel like there’s a pretty big period where this is roughly what people expected the future to look like. Analog, clunky, but powerful. I’d date this appearance to basically anywhere from around the moon landing up to the 90s, basically it’s the step after Fallout style aesthetic retro-futurism.
Honestly, first impression is that this is more retro-future than future. Those switches and the like did not look futuristic, far less centuries in the future.
Unfortunately, I largely play loot games for the loot, so that’s a definite issue for me. Still, we’ll see. I managed to enjoy BL3 despite being a mess, so it’s likely at least playable. I’d still prefer they iron out the major issues though.
This game is coming with a piece of hardware I ordered (my new monitor from recollection), hopefully they’ll at least sort out the major problems by the time I’m ready to play.
Personally, a big innovation is my view was making random battles optional. The idea the first time I encountered it was just brilliant, since a lot of the time I’m left trying to grab certain leftover items, or complete specific goals and well past the point of needing to grind in the area... but the battles kept…
Honestly, after Deep Rock Galactic, derivatives of L4D have a high climb to be on the level. And so far this one seems rather generic.
I have no idea what to say here, I’ve put thousands of hours into BL1 due to its superb gear system, but not even I think most of its writing was good (though I will admit, BL2 did fuck up some of the player characters). Knoxx sure, a few other bits here and there, but favorably comparing BL1's writing to BL2's? I’ve…
I honestly have no idea if they’ll do this justice, I’ll just hope they’ve hired new writers (or hired back Anthony Burch, I presume his sister is still voicing Tina anyways). Tina’s Tea Party is honestly one of the most disturbingly funny quests in BL2.
I actually just grabbed this and ran into the Ultimate edition thing on Epic - from what you’re saying is this irrelevant then? Just buying the season pass will be the exact same thing?
Well, I despise mobile games with such monetization schemes, but I also despise the publishing industry. Seems like there’s no winning here, though honestly that last part about Twitch is more distasteful than the rest.