Good for them.
Good for them.
This is a cool idea, although I will note that if you were on a strict schedule I'm somewhat skeptical of smells being a good alarm. However, that might also be considered a benefit, since it could only wake you up when you weren't deeply asleep.
I'm playing currently, and holy shit. On the one hand, many of my old problems still exist, and I feel like I shouldn't want to play the game, but twenty minutes in the damned thing dropped Andariel's Visage for me. About half an hour (and a legendary crafting mat) later the game dropped the fucking Windforce.
Honestly, at this point I have to say I feel as though this is no longer about understanding what I said, and more about wanting to argue. I'm going to go try the game, have a good day.
I have to admit, I didn't really consider this as something that needs explanation, but I'll give it a spin? Simply put, you seem to be equalizing between levels and difficulty settings. Which isn't accurate, while there are similarities in what the two do (they both change the stats of monsters, but difficulty also…
A simple example would be old style nightmare gold farming, however in this case I'm not sure where you're going with the question. If you can't have enemies that are higher or lower level than you, then, well, you can't. Put succinctly, it eliminates choices that involve varied levels.
I'm honestly skeptical of claiming anything even remotely resembling D2 given how little similarity there's been in D3 to it (and how good PoE is), but I appreciate the specific claims and explanations.
Are the patch notes wrong? I was reading them as saying that monsters will always be your level, which denies you certain options in playing. Well, regardless I might boot up the game myself later today, we'll see.
Sort of curious, but with that once bitten feel to it. On top of that, the whole level scaling idea is horribly off putting, the other changes aside - and I don't like the sound of all of them.
That would've been great, but honestly I would've even liked just some basic discussion of what they're working on, or really any new announcement at all. As it is, the most important thing mentioned was the music integration possibility. Guess that's something, but overall it felt very empty of content. Owell, was a…
So far I haven't seen any new reveals at a cursory glance through his posts. Disappointing, to be honest while I wasn't sure what I was expecting specifically in terms of information, I was at least expecting something I admit.
Either I'm an optimist, or more likely my expectations have grown ever lower about these announcements.
I made it all the way to "free to play", before my reaction hit rock bottom.
I don't know about that, I actually like them. That said, I have to admit I've never hit the point they were the only thing I was eating, which would... Probably kill my occasional fondness for them. They're ridiculously tasty for the price though.
I considered not posting this, but God as a game developer made me think about it. So hell, here's a classic. The most hilarious part of this for me is it sounds sort of MMO like now that I'm considering it. It has arbitrary rules, fetch quests, requires basic fees, and the player base is continually pissed off by the…
I like her, but I need to say this with some caveats. First one being that I like her, relative to the last few entries in the series (Vaan and Tidus were enormous downsides to their games as far as I'm concerned, they affected me much like nails on a chalkboard). Second, that just because I like her doesn't mean I…
I like that Hidden Path Entertainment is involved, though I hope this doesn't delay DG2. I also love the concept. I do have some vague doubts on the Harmonix part, but the idea itself is cool enough that this is something I want to play regardless.
Switch to a passsword manager, barring extreme effort in memorization there's no feasible way to manually manage secure passwords in this day and age, there are simply too many needed.
I've never played these games, but suddenly I want to.
The point about a JRPG which delved into more... risque areas, is something I'd love to see done, regardless of whether they'd necessarily be a smash hit. That said, while I'm not personally much of a fan of Pokemon, I'd argue it does qualify for the sort of mega success discussed here. As far as specifically opening…