systemmastert
SystemMastery
systemmastert

Sure, I don’t wanna get in a big fight about or anything. My general thing is that I won’t recommend a game if there’s a lot of things I have to advise the players ignore later or have to change. And I have a LOT of WEG Star Wars, I’m an RPG collector in general and I played it back in the day. But it never felt like

I’d have to hate one to be an edition war person. Just liking 4e(which I do quite a bit) isn’t really taking potshots at a different edition. 3e is fine.

I feel like, and this may be a dumb thought, but I feel like when someone is a murderer and the story is about how they were convicted of murder, they probably don’t need their latest promotional credit attached to their name in the headline. 

Heh, one of the nice things about D&D is that there’s never been an official crit failure system, even if it seems to be the “taxes go to free parking” of D&D houserules, and it makes sense, because a 5% chance of ludicrous failure is really stupid if you encounter it anywhere else.  Imagine getting on an airliner

Heh, well I have my problems with BESM too (mechanical ones, thematic ones, and issues with the creator) but hey, glad you had fun with it. And yes, it still exists, currently in its 4th edition I believe.

Fair enough!  Some of those are pretty diluted though.  5e somehow took 4e’s 5 minute short rest and made it an hour, and now we have a neverending string of arguments about that for some reason.  And while Ritual spells made it in, I can’t help but notice that Martial Practices, the same thing but for fighters and

It’s all good. I just have a weird position that I come from, since I’m a professional RPG historian, and it’s my business to know every game that would actually be good to play as Iron Man in, etc. To me, the modern culture around D&D is sorta toxic, fostering a general belief that there’s no reason to try stuff when

They don’t exist because D&D exists. People like writing games and making some money, they aren’t all writing their games in a cruel attempt to siphon market share from WOTC.

Basically the whole “D&D can be whatever’ is the counter argument to the “D&D is a gateway game” argument you also see in it’s favor from time to

Nah, edition war folks are legendarily touchy, and require special verbal tweezers so they don’t go off immediately.

Which good parts of 4e made it into 5e?  Advantage I guess.  Just about everything else that was good about 4e was summarily dropped.  Warlords, templated action economy, healing surges, the simple standard/minor/move turn structure (the free/quick action thing in 5e is a half-formed joke by comparison).

Streamlined: The game where you need three fifty dollar books to start.

This is the problem with D&D selling points, they’re almost always based on not knowing there’s way better, simpler, cheaper, more streamlined options available.

Pretty simple. Every game is infinitely malleable, so it’s not a good sign when one game tries to use it as a selling point. You don’t see a game like Monsterhearts saying “A good DM can make this do anything(though it is true)” because they don’t have to advertise that, they have other, unique, actually good shit to

Doesn’t make it wrong.

This is dumb because you never see anyone try it in any other sphere of product. All “Our lawnmowers suck but if you’re an expert lawn mowing guy you’ll find a way to make them work!”

You found a weird supplement.  Unless that half-oge was like the other half Storm Giant, half-ogres are usually on the cusp between Medium and Large, generally being between 7 and 8 feet tall.

Well, basically a bunch of weird chuds hated 4e because of a marketing campaign Pathfinder’s company Paizo did in an attempt to sort of brand it as new coke, which the current very boring crew designing 5e took as a bad thing (they want those chuds!) and so 5e compares to 4e basically as an apology for it.  All

Personally I wouldn’t ever recommend WEG Star Wars just because it tended to sacrifice a lot of the momentum and fun of Star Wars to the stultifying sacred cows of late 80s/early 90s RPG design. Characters could easily kill themselves with lightsabers because of a crummy crit fail system, stuff that should have been

I’ve been playing long enough that the fantasy trappings are more or less a turnoff to me now. Save me from games where four people dressed in metal or brown go in a hole and fight a green guy.

At the moment I’ve been way into superhero games, especially the new Sentinels of the Multiverse RPG, which has just awesome

No, no it isn’t.  I don’t know or care who that is.

Honestly you just sort of sound like one of those people that would thrive playing a game like Sentinels or Monsterhearts or something but have only ever heard of two RPGs which you hate but play because it’s easier than checking the rest of the store.