squadaloo
Squadaloo
squadaloo

The worst part is from what I played of the free lite version, I’d say the $50 price tag feels too steep even without micro transactions. The game plays really stiff, the tracks are uninspired and repetitive (there’s like 7 tracks with variations of each), and everything just feels cheap. The fact that this is

Actually in retrospect my math is probably off because it doesn’t count moving objects since those are separate models which are probably a good 25K each, but remember they were designed to run on the Wii U which was in the XBox 360/PS3 era and also that the art direction plays a great role for which I feel was

Tour is graphically way better than 7. 7's courses have a polygon count from like 5-10K per track while Tour’s is closer to Mario Kart 8 in the 100-500K range. It's just that Tour doesn't use textures and uses vertex colors to run better on mobile.

I don’t think it was outsourced, more that they’re just ports from Mario Kart Tour for the most part (Coconut Mall and Shroom Ridge are the only two in the first pack that aren’t already in or confirmed for Tour, but given the art style I'm guessing they'll end up in tour eventually) which uses vertex colors over

Honestly, I think they’ll probably just pick one of routes and stick with it. Ninja Hideaway was awesome, but I think it may actually be slightly worse in 8 simply because it feels very designed for Tour since the more difficult to reach routes aren’t necessarily faster but help you set bigger combos.

It’s news because Wa.

Yeah, but none of that matters now with the way they give the losing team bonuses every day they’re losing. The Mario vs. Peach Tour had Mario in the lead pretty well the whole time which let team Peach continuously get bonus coins until they won on the final day because most of the event they got their coins doubled.

It’s on the Oculus Quest 2 only so it’s largely been overlooked given there’s no way to play it on PC or PSVR (or the original Oculus Quest for that matter)

Yeah, that's what I figured but the skating is bad enough to just be frustrating.

Yeah that may sound harsher than I intended so I'll instead say it feels like very early access rather than final release.

I knew this was in development for a while so I expected it to be at least competent but sadly it's so rough I uninstalled after about 15 minutes. It felt like a game jam game or someone's rough approximation of Tony Hawk made in something like Dreams, not a commercial release.

It gets “better”: the trailer had to be re-edited because it originally had artwork from Valorant.

From what I’ve read this case seems more damaging than most because he was charging users and the site had newer Switch games. Is it super damaging to Nintendo? Probably not too much, but if there’s a case you want legal precedent on your side, this is it.

Now playing

I followed this tutorial to get it working in Dolphin VR initially.

I got Mario Kart Wii working in VR so I'll be playing more of that in addition to Knockout City.

To clarify, I didn’t cancel Giant Bomb because of this new podcast, I canceled it when they left that site because basically everyone I liked most left.

I cancelled my Giant Bomb Premium after these guys left and immediately signed up to their Patreon when I saw the news. They were my favorites from GB anyways and it's the first time I've ever signed up for any Patreon.

All the best true stories start with "Can I lie?"

I’m kind of shocked how much fun it is and how unique it feels. I've been trying to get as many people to try it as I can.

Yeah, I’d give this game a try if I didn’t have to sell my kidney for a console that doesn’t have that many exclusives to begin with. I’m having lots of fun with Knockout City currently and both seem to occupy a similar lane of “cheap competitive game with some unique mechanics” (well, now they do since Destruction