squadaloo
Squadaloo
squadaloo

I don’t know about this one, the original Yooka-Laylee didn’t control very well (I had played Banjo-Kazooie right before it and found that game actually had better handling and physics) and control is key for platformers.  Plus, it’s not like 2D platformer is a genre that’s going unfulfilled right now the way

If Microsoft is indeed ready to announce XBox games on Switch, I think the two companies would be crazy NOT to have Miyamoto show up at the XBox Conference. I always kind of assumed that was how it was going to go down just because it’d be such a crazy moment.

I have turned off phone messages in settings as well as changed the frequency.  It doesn’t matter, they still get through and half of them auto-answer.

Having just gotten into GTA Online again on PC after only playing it briefly back on the PS3, I don’t mind how expensive everything is.  I very much do mind the fact that you get non-stop phone calls demanding you buy this shit.  

I absolutely hate talking on the phone and prefer voice chat over games with friends. I’m still absolutely not comfortable with voice chat with strangers though because I don’t know what potential land mines I could be stepping into.

I’ve already done the headstrap thing.  It’s better but after an hour I’m still ready to take it off where I can and have used PSVR and Rift for hours at a time without issue.

There’s room for both a console like the Quest and PCVR headsets because just like regular consoles and PCs, both have their advantages and disadvantages. PC will always be the place for experimentation and the best graphics, but you have to work more to keep things running and you can never be quite sure the software

John Carmack said they were actually looking into that functionality with the Quest, but it didn’t sound like it was a priority.  Either way, third parties have already started working on wireless Steam VR streaming with promising results.

It’s probably the easiest to use with glasses for me. PSVR isn’t too bad, but I get worried about sliding the visor into my glasses. The original Rift is an absolute nightmare with glasses. The glasses spacer included with the Quest means it doesn’t really force my glasses into my face. However, putting on and taking

I have a permanent Rift setup in my apartment (as in I never disconnect the headset/sensors) so setting it up was never difficult and I use the same playspace for my Quest so I wasn’t feeling the love for the first few days. It wasn’t until I packed it up and brought it to work and found it was easier to set up and

I’d only want this if the scent were “fresh gadget plastic”.  Otherwise, I’d prefer not to rub XBox all over me.

Holy shit, thank you for perfectly summing up everything I hate about esports.

It’s a catch 22 on the motion sickness issue. In general it seems the more often people use VR the more the body adjusts. I got sick in some games when I first got my first headset but after a few weeks I got over it.

I don’t have it so I can’t say, but as a theory, Labo VR is 3 Degrees of Freedom VR tracking only location and not head movement which can make someone sick if they lean forward to view the action and the view doesn’t move with them.  It affects people very differently.

I haven’t used Labo VR, I was just theorizing how someone could approve VR stuff that makes people sick.

While I always liked 3D mode in the 3DS and always used it which sounds most like what you’re describing, I don’t find it compelling enough to use a VR headset with it. The all encompassing nature of VR is what I like about it.  Without that, I’m favoring ease of use every time, and no headset (or even additional

I definitely know people who have tried headsets and still get sick so I don’t think that’s the case at all.  Also, I don’t think real life motion sickness matters because I don’t get real life motion sickness, but for my first few weeks in VR full locomotion made me queezy.

For many (most?) people who use VR, after a few weeks your body gets used to it and doesn’t get sick any more.  Maybe that happened to the playtesters here?  Either that or they said “Eh, people will use this like once, say ‘that’s neat’ and quit anyways so who cares if it makes them sick?”

I’m not creative enough to imagine a version of Smash Ultimate I would regularly play that benefits from the VR treatment.

This is why I think Valve would be wise to never actually make Half-Life 3.  At this point, the benefit of the legend of Half-Life 3 outweighs the fallout that will happen if it isn’t the greatest game of all time.