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The only reason you don't like the new format is because it causes everyone to completely ignore your inflammatory nonsense. Amen Kotaku!

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They might consider relabeling it "Magical Coupling-Intro-Graphics Compound." Not quite the same ring to it, but more accurate:

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Don't forget his contributions to Chrono Trigger!

Oh, who can keep up with all of these playstations.? Why do we need so many!?

Also, purchase a mini fridge and a cooked ham leg. Place the mini fridge inside the same room as your PS3, plug it into the nearest available wall outlet, and place the ham leg inside the mini fridge. When hunger feel in belly place, chew on ham leg (after first removing plastic).

Polygon put up selections from a conference transcript of Naoki Yoshida, the director for "A Realm Reborn," in which he details why FFXIV was an initial failure. The summary - everyone on board was so fixated on the graphics that they forgot to make a game that was enjoyable to play. Check it out: http://goo.gl/8RK6P3

Overlay the Benny Hill theme and this totally captures Kojima's vision of adult, gritty, and mature.

Amen.

Can you move the camera freely in the remake? I remember playing the original release and thinking "Why did they bother to render the environments in 3D if the camera is fixed? Sure you can swing the camera a couple degrees left and right every now and then, but they might as well have stuck with higher resolutrion

I agree that X is where the problems began - specifically that the importance of the spectacle surpassed the importance of the story and game mechanics. The clothing was straight from a runway fashion show inspired by mentally handicapped beachgoers, Blitzball was an unattractive and obtusely designed distraction - an

Although there's always a magic book of some sort in each FF, I believe they were first called grimoires in Vagrant Story, which takes place in Matsuno's Ivalice. They're both a key mechanic, and the crux of the story. Have you played it?

The Blood Sword (every iteration since FFII)

Omit the word "vulgar," and you've created a strikingly accurate self portrait in comment form.

Brand identity plays a greater role than cost.

I believe he means to say that it doesn't look particularly innovative or original. A quick search confirms my assumption that it uses the same engine as Crisis Core - it looks similar, down to the menu, and apparently, side quests are chosen from the menu, as they were in CC. Certainly not a strike against it, but

"That you are here—that life exists and identity, That the powerful play goes on, and you may contribute a verse." Fail.

Maybe those neighborhood kids tell you to go fuck yourself so often because you're a young, inexperienced, obnoxious, grouchy know-it-all (who is paradoxically uninformed), and they're simply perceptive. Just a theory, not an accusation.

In an ideal world, would children be immersed in a culture where war is an inevitability? No. Regardless, that's what life has always been like, and will continue to be like on planet Earth. Children have always admired war heroes, be they vikings, mongols, samurai, knights, or modern day soldiers. Children will play