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It’s an 8-10 hours long non-4k side scroller with minimal detail outside of cutscene areas which call higher detail assets. It’s not compression. Similar games on Xbox arcade come in a similar size.

At last, I have found the point of low quality journalism at which I no longer read Kotaku.

This story is a waste of internet.

Try it when the next expedition launches. There's way more tips, in game guides and general directions than there used to be, and you can get to the cool stuff on the box right out of the box.

I would think the Gengar hoodies and Bulbasaur caps would be more of a giveaway than the awkward poses.

Oculus Home Glitch Causes Furnishings to Temporarily Disappear

Seriously, this reads like The Onion.

You should submit this to The Onion.

Sounds like a spiritual reflection on the vast awe inspiring wonders of space and nature.

I read New Gridania as “Grindia,” which sounds like it would sum up the game experience nicely.

It’s fine. His choice of fonts in the branding tells me all I need to know about his aesthetic sensibilities.

I bet that they’re just retroactively aligning it more in congruence to Advent Children. The visual style strongly supports that, as do the plot detours. This has the added bonus of making the game feel fresh to veterans of the title, and it introduced a new arch villain to reinforce the ending of this installment.

I played it - there’s no reason to assume the changes aren’t anything different from the rest of the changes we saw - more padding for the extended narrative, with key events resolving in the same way, only taking more time consuming narrative routes to get there.

7R is a guaranteed money maker based on its name alone. As for the scope, they’ll be releasing it in 4-5 installments not because the material necessitates that extended treatment, but because that way they can get $300 out of each person who buys and plays all of the installments - and that’s a conservative estimate

Do you disagree with Yoshida’s assessment? Because it’s pretty direct, it speaks quite clearly to the mindset of the development team, and my money is on the opinion of the man who actually saved the project.

“[Yoshida] identified three main reasons why the original launch failed: an over-emphasis on graphical quality, a lack of modern MMORPG expertise in the development team, and a mentality that all problems could be fixed in future patches.”

You mean when Square aborted development and hastily released an incomplete product in an effort to make a profit- figuring, eh, it’s got FF on it, they’ll buy it anyway? Or do you mean when the industry and fans called them out on that lazy cash grab and Square had to remake a months old game to save face?

Square has prioritized profit since the late 90's.

I’m gathering that they’re broadcasting a want to make a profit on it as soon as possible. To me, that’s not a shift or revelation, just business as usual.