shinigamiapplemerch
Shinigami Apple Merchant
shinigamiapplemerch

If memory serves, there is one guy you unlock through drone racing, the one who gives you tips on how to get high grade parts through bar code photo scanning around the city with your drone. And I’m gonna guess you didn’t hook up with the pawn shop guy either. He’s the trickiest one to complete since you need to get

I haven’t gotten very far in it yet, but I’ve very much enjoyed its charm and style. There’s been 1-2 offhand meta references, but nothing egregious as of yet. e.g. Amber says, “where’s the money, Lebowski?” when you examine a toilet, but I could imagine her seeing the movie on TV and just mimicking that line, The

Agreed on all counts. Recettear screams for a sequel that streamlines and customizes all its unique elements to make them even better. I wish you could get to know more about the people around you. The mercenaries, the other merchants in town. Maybe be able to form special tie-in sales with them and/or promotions? So

“We’ve gotta stop Ass Catchem now! Let’s do it, Yagami! This guy’s ass is grass and I’m a lawnmower!” I love how zany those substories/cases get too. 

Ooo, that’s a good call! Kind of like Odin Sphere Leifthrasir and/or Dragon Quest IV. Each character has a different application on a separate scale that exemplifies all their best powers. Agreed, that sounds like a great gameplay experience. 

From what I’ve read and personally played, I wouldn’t specifically recommend Torneko games (globally released and translated or otherwise). Not that they aren’t solid games. A few storytelling bits aside though, they’re basically Rogue-Lite template + Torneko story framing. So if you’re delving into these games to see

Yeah I’m really unsure how any game can achieve that perfect balance. It’s a real shame because I agree with you guys 100%. It sucks when your favorite hero can’t live up to his/her full potential in game due to contrived balancing issues. And as a dev you can’t even rely on a premise to artificially balance everyone

Wowza, I thought you were kidding about the ludonarrative dissonance think pieces, but people really went to town with tomes on that game, huh (not like I’m one to talk about writing tomes though)?

Wowza, well done on the author’s riddles! /cheer

Now playing

Yay! He likes Torneko Taloon’s chapter the most, everybody! Wooooo! ^^ /cheer

Re: Judgment, you’re not alone on the Yosuke/Madoka front there. I went back to those friend entry point spots (the club and the smoking pit stop) so many darn times just to see if the flag finally got lifted for them. “Stop doing mammary gland related puns, Yosuke, rank up with me already!” :P

Salutations~!

Yep yep, I concur on all counts! There’s a ton of potential here. And doing an anthology series episodically is the optimal way to do this as well. Here’s hoping the end result lives up to that potential. I’m not expecting it to be my new Let’s Player Litmus Test the way Until Dawn is, but I’m psyched for a chance to

Salutations~!

Yeah, it’s a shame. The mystery gameplay itself is just too minimalist, redundant, and disconnected to really be engaging. Hopefully if this dev team makes a follow-up they can tie narrative and gameplay progression together better. More akin to Deadly Premonition (which was solid in its investigating, but terrible in

That’s a great point about the escalation around mob potency and scale in RPGs. It’s also part of what I love about The Gold Box series and the Baldur’s Gate games. You start with kobolds and end with dragons and beholders. And in the best of the best from those franchises’ encounters, you really can FEEL the

“Crush the siege of the Yellow Turban! Humble the rebels!” Oh wait, you’re actually playing as He Yi in your scenario? Well I’m keeping my lame Dynasty Warriors III gag in there anyway :P.

Re: DWIV, woohoo. One of us! One of us! DWIV is one of my favorite NES titles for all the reasons you mention and more. It takes that early Ultima mode and just goes to town with it. Expanding in all possible directions. And because you’re primarily dealing with self contained chapters and areas, the balance never

Yeah, I concur with Jl H Kle P here, re:Final Fantasy I— IIRC, JRPGs of the 1980s were heavily influenced by Ultima and Wizardry foremost (which in turn were themselves derivative of D&D conventions, influenced by Tolkien and mythology, and so on). So the point is, you’re 100% right in that D&D was ripped near wholesal

Salutations~!