shagishagster
Shagittarius
shagishagster

Why do I care who prints the manual, boxes and presses the disks. The distributor has nothing to do with game creation.

You mean when Wasteland devs said "We are well funded and are taking on someone who can do physical distribution for us?"

It's only FEZ, geez...nothing to see here.

Infinite is the worst in the series, I can't see how you would like it if you didnt like the others enough to finish them.

I agree that interfaces have come a long way for the better. Not just simplifying the gameplay to create a breezy interface but the standardization of expectations that has occured within that realm has been only positive.

Halo 2 is by far the weakest game in the series.

I really like the Dead Island games and I play them solo. There's something about them I find satisfying.

Never grow old, never die, always eat oatmeal.

At the same time there are lots of people that feel all the handholding in modern games is a negative. Think of it this way, back then there were fewer games, you didn't mind putting in the extra hours to figure something out cause it wasn't like there were 3 games that week you were interested in. Things like

If it makes you feel any better I could never get into Psychonaughts even when it was released. I was so fed up with platformers at that point. It felt to me like Tim Shaefer was about 2 years late to the party, something he seemed to repeat with the gameplay of Brutal Legend too. Tim seems to get into things

Golden Eye did things that modern games still dont do. It's a great game and will always be so.

Ya know Hotline Miami doesn't rub me the wrong way but it falls into that underwhelmed category, definitely within the bounds of games the get a lot of praise that I'm let down by. I found the controls to be a little too loosey goosey, and the focus of stealth not to my liking. Still I wouldn't call it crap.

FTL, Minecraft, ummm...that's all i got off the top of my head right now.

"I'm sure you've had a situation where you've sat down with a hyped game and didn't get what everyone else saw in it."

I'm going to be unpopular here and suggest a limited DRM that would solve publishers problems without making copies unobtainable later on or destroying the used games market. How about a system where games can't be resold for 6 months. That would mean the time when the game is doing it's best sales the developer

Don't buy their flavors they all have synthetic Sugar to some degree...what you do is buy your own syrups to use with it.

I'm not sure if this is a sad comment on casual gaming or a sad comment on the state of gaming journalism.

A day without an endless runner is like a day without a barium enema.

Pride is such a dangerous thing. People should just be OK with what they are.

Claiming someone can't understand because they are part of the dominant culture is just as rude and ignorant as anything a person could fail to identify with.