Yep, but there really hasn't been anywhere to go, the only logical next step is VR, we have already given as much presence to these games as possible with graphics on flat screens. and that revolution is on the horizon.
Yep, but there really hasn't been anywhere to go, the only logical next step is VR, we have already given as much presence to these games as possible with graphics on flat screens. and that revolution is on the horizon.
Look at the amount of detail in windows and foliage, as well as objects in scenese, HL2 looks quite sparse compared to a modern game. It still looks good because they found a way to work around their limitations but it's a massive difference in scene detail. Kleiners Lab is one of the most detailed scenes and it feels…
Sorry I didn't realize you were comparing it to HL2 oops. yeah it seems that way until you really start looking at it.
Great article, reminds me why I read kotaku in the first place. =)
It does if the leaves diffuse light. here we are looking at a thin hallway, the object casting the shadow is very close. so either way the shadow looks more realistic when it's sharp.
you are talking about 10 years of new graphical technique being applied vs 1 year... it's not the power of the system so much as new techniques for making photoreal graphics.
Tree leaves aren't opaque even... also they are so close to each other you end up getting strange pinhole effects.
60fps + motion blur to make it look like 30 or 24fps is the way to go, you get the same responsiveness with that "filmic" look (which is a thing and I respect it if that's part of someones vision)
Gameplay in the sequels improves quite a bit, if you like the idea of uncharted I definitely encourage you to play the other titles, you just have to go into with a mindset of it being interactive Indiana Jones. and play as badass as possible the whole time. Not for everyone obviously.
The answer is yes, I can pop in Uncharted 3 in front of my mom and it blows her freaking mind, now, it's a great looking game, but there are plenty of rough edges since it's on a PS3.
To be fair those renderings are fucking amazing. you or I can spot the difference quite easily but to the untrained eye they are photoreal. Also it still shows what they wanted.
LOL looks like it was designed in kerbal space program, freaking badass though.
I highly recommend this guy rather than going with water, it just isn't worth it for the CPU. http://www.phanteks.com/PH-TC14PE.html keeps my 4820k @ 4.5ghz cool as a cucumber. And it's quiet to boot. (also closed loop coolers are kind of a joke, a nice big air cooler out perfroms them by quite a bit.)
PC Name: senorbolsa-PC
Too fucking funny to be mad at him though.
As a male that likes to play female characters on occasion I disagree with this sentiment. It's another element of the role playing that I enjoy. My 2 favorite characters in Skyrim are both female. I can't really explain why it is that I enjoy it, maybe it's because it's even more different than what I am. Also it…
It's also amazing how many people think it's an expensive exotic, rather than a 24k hot hatch. I guess the expression that it is a "baby Ferrari" has some credit to it. It's all about the cars attitude rather than true performance or luxury. and with an uprated swaybar + under hood brace I feel like I'm zipping around…
same "seed" for everyone that everything generated is tied to. pretty simple, you can do the same with minecraft. (though I think mobs are generated randomly in appropriate areas)
Fiat 500 Abarth, took mine to a car show and many people were interested in it, it wasn't explicitly classic cars though but lots of older folks were excited to go on about their Fiats "back in the day" and nearly everyone was impressed with the tight layout of the engine bay.