seanbond007
Sean Bond
seanbond007

Yeah, I just wish they would’ve just sunset those. As sad as I was to “lose” Recluse (especially because I didn’t have it for a long time), having basically a single option in that slot made no sense, so I understood the decision. But I lost a ton of other non-OP weapons as a result of sunsetting, and while I

I also love buffy (and whiskey, so, nice screenname!), but am a dude, and as a kid when it debuted, I didn’t pick up on this stuff other than “man, Buffy is super cute and cool, and it’s awesome that she kills shit.” I recently went back and watched the show again with a couple female friends, and we were all pretty

100% this. I loved Buffy as a kid growing up, but stopped watching in probably the...4th or 5th season (whenever Spike comes back)? I recently rewatched the entire show, because I felt like I owed it to myself, and while I still love the early stuff, knowing now what I do about Whedon, the show gets...really sort of

I think you’re 100% right about exotics, I was just using it as a clumsy example. I think one of the ways to encourage varied play is to switch up the champion mods (having them in battlegrounds was a good call), and maybe to have quests that require them.

I know plenty of people who have more meetings now, because you don’t have the same ability to just drop by a person’s desk and chat about something, or because people are trying to find “traceable” ways to look productive. Aside from that, I would imagine that in a collaborative environment like Bungie’s, it’s got to

That’s definitely possible, it’s just frustrating that the answer to “some of the guns play too well” is either nerfing a perk (Feeding Frenzy) or sunsetting. It’s not a realistic goal, but they way Bungie has been making exotics recently shows that when they want to, they don’t have to “force” you to use anything,

This is an excellent decision, imo, but I can’t help but be salty they didn’t make it a season or two ago, when a bunch of my favorite weapons would’ve been eligible. I lost a ton of weapons I spent a bunch of time farming rolls for, and as a result have spent a lot less time doing that since.

It’d be great if there were an extra season (even better if I don’t have to pay for it, lol), but my guess is one of those 2 extensions you mentioned.

I dunno man, I have a hard time writing off the entire company working from home during a pandemic (for basically the last year) as an excuse, given the fact that there are a ton of productivity and logistical issues that come up from extended work-at-home. 

Makes sense, and I appreciate the fact that Bungie has been fairly clear that they’re not going to demolish their employees’ lives to get this stuff out asap. 

Yeah man, good for him!

I dunno, it’s still worth $20 if people still play it (and it seems like they do). The endgame has a bunch of problems, but I got easily more than $20 of value out of it. It needed a reboot, but it’s not a worse game atm than a ton of other games still being sold.

Ori’s soundtrack is great (one of my favorite things about the game), but Immortals is definitely the showcase that makes me confident Halo Infinite will sound great if Coker gets enough of a chance to show his chops. It’s a game that really does a good job at going from the “quietly beautiful” music that Ori did so

This is all very spot-on. I mean, Mass Effect 3's tacked-on multiplayer was balanced differently than the single player version, so if a gun was too powerful in mp, it was balanced...IN MP. Watching weapons and abilities turn to trash in PvE content because they’re being spammed in PvP is pretty infuriating in a game

Ticuu’s is specifically what I’m thinking of atm, because it’s disappointing they went back to that style of “you have to play all the gametypes to finish this”. I’m not a bad PvP player, but I don’t want to play it, so if you make me jump in to complete a quest for something I want to do in PvE, the lack of

I think he meant because 99% of the content in the game is PvE; you have only 2 PvP modes (Gambit and Crucible), neither of which have much in the way of actual content. All the raids, strikes, dungeons, story missions, and seasonal modes are PvE (co-op PvE, but still PvE), so it’s clear that the focus is still on

I’ve always thought the gunplay is top-tier, but one of the reasons I’m not a fan of Destiny’s PvP is that it’s inherently imbalanced, because you’re working with character subclasses which are better or worse for PvP, you’re dealing with guns that are balanced more/less for PvP, etc. I also prefer objective-based PvP

As someone who spends almost 0 time in PvP unless absolutely necessary for a quest, 100% agreed. I have no issue with people wanting to play the PvP portion, but forcing others into it does nothing but water down the quality of the matches.

“I think, for her, she sees it as some sort of threat. I know she was raped and in at least one abusive relationship in the past.”

Because they know damn well that acknowledging it isn’t an either/or proposition just strengthens the point they’re trying (in bad faith) to argue against.