Yes, but What the Hell are These Dice?
Yes, but What the Hell are These Dice?
(I secretly feel like the Mega Man series hit the perfect difficulty balance in MM4. I love how you can beat all the bosses with the Mega Buster.)
Sounds pretty cool. I'll have to try it out. Hopefully my fingers stil remember how to deal with all the MM9 challenges, b/c this could be an uphill battle otherwise.
I just figured that they were themselves nature enthusiasts and at some level regretted their more gamey inaccuracies. (In other words they actually like wolves).
Haha, yea that totally happens.
I would be totally ok with them making the environments more artificial if it meant more options and speed. There were just too many times I was playing that game and angrily thinking "I am doing the opposite of what I what to be doing in this game right now". When you watch a video of someone doing parkour, it just…
Wait! Did we just have two independent references to the Universal Hint System in this thread? The 90s live on!
I mean, these things are all arguable. And yea, MM9 was a great breath of fresh air. But it was also a perfect example of having to memorize each part of the level to beat it. It was hard, but once you put the work in it was great. MM10, I thought, had a little more flow and was it easier to wing it, which I…
Hmmmm… this bears some consideration. I hate that feeling of "I just played for an hour but nothing happened".
What's fun about it is that the game expects you to have setbacks, but it's hard to have a truly fatal one. Sometimes the comebacks are more fun that the conquering. (And actually the game isn't that accommodating to world conquering anyways - eventually things fall apart).
Mega Man 10 is secretly my favorite out of the bunch. It doesn't necessarily have the best levels and bosses, although they are among the best (and a noticeable step up from MM9). But mostly I just loved the challenge modes, the variable difficulty, etc. It's just great being able to break the game into little…
Crusader Kings 2 is awesome. I'm not much of a strategy game player but I loved it. The learning curve is steep, though. My best advice is to play the tutorials and then just play the game. Look stuff up incrementally as you get curious about it. Don't worry about winning and just focus on the whole "role playing"…
Both of the last two Dark Souls 3 bosses are both really annoying and basically fair. I liked how the second-to-last boss is ridiculously simple on a second-to-second basis, but hugely challenging in terms of trying to maintain your own perfection over a long period of time. And the final boss is a perfect example of…
The new Doom is pretty awesome except for the parts where you wander around looking for a key. Makes me want to boot up AOL so I can download a Universal Hint System file that makes it increasingly clear where I can find it.
Oh no! I just realized I let my Club Nintendo points expire without cashing them in! Reggie help me!
His survival skills are about what I would expect for a staggering stew-bum.
Mirror's Edge has a lot of great concepts, but it's really messy and uneven overall. I hate how the game focuses on flow, but then I spent half of my time trying to find the hidden red object that would allow me to progress to the next area. They should have had multiple paths for everything, so you're always moving.
Not to be glib, but trying doing something else for a while. I usually find that when I can't get into games, it's my brain's way of telling me that it's ready for something else. After giving games a rest for a couple of days, suddenly I'll decide to make a papier-mâché mask or a soapbox racer or something. Sometimes…
The advantage/disadvantage to playing a Zelda game on the road is that you don't have ready access to guides. On the plus side: figure out the puzzles the way you were supposed to! On the minus side: this game's not fun after I have visited the same dozen screens again and again without making progress.
Hey, hope ya feel better! When I can't concentrate and everything sucks, I usually retreat to games that rely only on hand-eye coordination, and leave the brain out it.