saxo-grammaticus
Naked Snake
saxo-grammaticus

What an all star cast of commenters!

Hey Matt, I guess I stopped posting but I never stopped lurking here, and I just wanted to thank you for all you’ve done over the years. It’s been a long strange trip since the days of Gameological Level 1. It’s been awesome seeing you grow from an intern to a contributor to an editor to the soul of the whole fuckin’

All of that may be true, but it barely affects my enjoyment of this article, which was an interesting dive into a subject I didn’t know about. If you had focused more on the facts and less on attacks, your comment could have been enjoyable, too!

This emphasis on having an authentic natural (and wild) world pays dividends in terms of how it forces the player to change their orientation towards Monster Hunter’s. Modern hunters may set out from their civilized enclaves and plunder and kill in nature. For the hunters, trappers, and foragers of yore, though, they

“Eurocentrism” is also thinking of Rome as primarily a European civilization, when they primarily saw themselves as Mediterranean. The Romans considered Syria and Egypt to be far more integral parts of their territory than they did for Gaul and Spain. Most of what we consider the heart of Europe was considered

I liked Breath of the Wild because it stepped back and gave me space to explore its world on my own terms. In a typical open-world game, your map gets filled up with icons for you to visit, which has the subtle effect of dictating to you what’s important (and what’s not) on the map. This emphasis shifts the way I

I had all kinds of plans to 100% percent the game but now I find I’m running out of steam. With every openish-world game, there’s always a proverbial wall you eventually and unexpectedly hit. So now I’ve got to hunker down and rush to the end! And I mean literally right now. Right after I finish typing this comment.

I have been playing quite a bit of Hollow Knight recently. I wasn’t really a fan of the art going into it, nor did I really like the gloomy overall setting. But I found myself drawn into the game despite myself. I don’t know if there’s anything truly original to it, but it does so many things so well that I’m almost

I would give it a strong recommendation for anyone who can’t draw and is interested in learning. It combines theory and practice very well. First they describe what you’re going to do. Then they show you how to do it. Then you do it. Then on to the next step and the cycle repeats.

Nice! I’ll check it out later down the line. Right now my plan (and I will be super-happy if I carry it out), is to play through Art Academy and then the Pokemon “sequel” and then the Disney “sequel”. Hopefully after all that I will have the chops to begin working on my own stuff. That functionality for Colors 3D

One of my enduring regrets is that I never learned how to draw. The act of being able to transform your ideas into images just seems like the purest expression of magic available in this world. Unfortunately, I always sucked at it. But fortunately, I have just stumbled across <b>Art Academy: Lessons for Everyone</b>

This was one of Purdom’s better articles... but why is it re-appearing 6 months after it was published?

Well shit, when you put it like that... who am I to disagree?

Goddamn it, you make a good case! Shit, I guess there’s nothing for it. I’m going to plop down MY hypothetical win-the-lottery money on this initiative, too!

Good luck with it! I hate trying to negotiate between my company’s firewall and whatever reasonable-seeming scripts popular websites are trying to run. Come to think of it, though, one possible upside of this whole thing will be a smooth advertising situation. AV Club consistently used to run processor-intensive ads

Aye, it’s time to rally ‘round. As for Stakkalee, I always figured he got secretly reincarnated as another commented. But then again, perhaps all the commenters are simply reincarnations of old commenters. Or I guess as long as I am speculating in this vein, I suppose can’t rule out the possibility that all the

The delay for Episode 3 was just so baffling because Newell had specifically described the episodic format as a way of moving away from the long development cycles for major releases. And compounding the irony was the fact that episodes 1 and 2 made a good case for it! But yea, I mean, if the episode had come out then

Not going to lie, I love the idea of going back to a print edition of the AV Club and then organizing meetups where everyone can sit around in folding chairs at some community center, rustling their newspapers and keeping the comments flowing. But unfortunately, I can’t go to sparsely populated community centers

While it is nice to get some level of resolution on the Half-Life issue, it hardly seems like the plot of the games is the reason why people played them. Don’t get me wrong, both Half-Life games did a fantastic job of wrapping the plot into the gameplay (the first game one, in particular, launched a whole movement

I am here! Just thought I would give the new format a try and see if everything works. I haven’t been playing a lot of in-depth games recently, but I have been fooling around with some mobile trifles that I have enjoyed. Specifically <b>World of Goo</b>, which I haven’t played since it came out on the Wii, but has