I’m sure it’s like putting on headphones. Nobody wants to talk to you for hours, but as soon as you put your headphones on every f@#$ing person in the company decides that’s the right time to bother you. (‘Oh, he must not be busy!’)
I’m sure it’s like putting on headphones. Nobody wants to talk to you for hours, but as soon as you put your headphones on every f@#$ing person in the company decides that’s the right time to bother you. (‘Oh, he must not be busy!’)
I would actually like this for a nap in the afternoon - if that’s all it’s used for.
That’s true, when you’re fixing a bug you’re fixing maybe 0.75 bugs on average.
Yeah, I’ve died a couple times, usually of shame, but still totally worth it.
I think salmonella is the least of your food safety worries in China.
The civilized thing to do is just go to an all you can eat place, there are a couple here where $25 will get you two broths in a yin-yang pot then unlimited lamb, beef, chicken, fish, noodles, veggies, tofu, whatever you want without worrying about the cost.
My crap show is Slayers, but I know it’s a Denny’s show and I know the Slayers video games were crap and will freely admit it. The key is being self aware enough to know and admit it’s crap and then owning it anyhow.
Making money isn’t bad - I hope every good game makes tons of money. It’s more a matter of whether you’re trying to make a decent game for the players’ money or just crapping out the minimum saleable product because you know the brand alone will let you sell crud. i.e., where licensed video games were in the 90s.
A big part of it is that even failing a roll is usually hilarious, sometimes informative, and often successfully moves you along. In most RPGs failing a stat roll is all punishment, but here usually the worst that happens is a ding on your health/sanity so you’re free to choose whatever looks interesting even if your…
I guess I could have said it nicer, but it’s also true. There was no reason whatsoever to expect that a DBZ RPG would be anything but the formula crap Ethan is describing - but as long as you guys with no standards keep buying it there will be more, so you win in the end.
DBZ is a a franchise defined by shit games because the fans have very low standards, so why bother? It’s less a creative venture and more a soulless corporation that is built on pushing out low quality stuff, from manga to anime to games.
It’s not a lot of time for literally thousands of bugs. And I know thousands is plausible because Witcher 3 had thousands. Most of them are small (‘typo in this conversation’ ‘NPC x looks weird when y’) but they all take time to 1) find in the game, 2) find the problem in the code/resources, 3) fix it, 4) check it in,…
They probably got it feature complete then realized they have 10,000 bugs to fix (that number’s not hyperbole for something this complex). And I’m sure they have some extra Polish-ing they want to do. There’s always extra Polish-ing.
It’s also been a big issue that every fratboy douchebro thinks he’s funny and don’t think they need a writer - and those are the sort of people who wrote Matt Hazard and Duke Nukem/Forever. It’s just random people in the company, usually especially the dbag owner who always thinks he’s fucking hilarious, like Randy…
It’s always interesting seeing these completely gleeful ads from a place which is by all accounts completely straitlaced, starched, and kind of miserable to work for... but I guess you could say exactly the same about Disney.
That ‘tiny mouth on the side of a giant snout’ thing does not work for Shazza.
Assuming you do FPSes, you really need to do Control. Brilliant, gorgeous, funny, meticulously designed and gated, and a complete blast.
You’re telling me his normal movies aren’t deliberately bad on purpose?
This game was very obviously kicked out the door by EA six months too early.
I wonder just how long you guys are going to put up with tediously typing ‘XBox One Series X’ for an entire generation. Maybe XBoxSex?