We would deserve it and we would get over it.
There’s a term for this.
That fucking throw. Every time.
That really sucks. Thank you for your service to our country.
I know of no other industry where 100 hour weeks are the norm and the burnout rate is less than 5 years.
You say that, but I know somebody who won.
I’m not talking about having the data dump out for a panel of judges. I’m talking about a built-in system where the game itself analyzes the data and makes an immediate decision. These are video games fighters, not boxers. As you said we already have most of these inputs measure already. All that’s left is to develop…
But it’s not more data about the match that was just played. In fact it dilutes the results of all the matches played.
Programmers create far more complicated algorithms for loot box adjustments, ranking systems, analytics, and financial systems every day. This would take someone with mathematical know-how, but it’s far from unreasonable. And even if we concede there would be bias in this system (which can be reduced/eliminated…
Social consequences for Nazis, homophobes, and sexual predators =/= bullying. That’s punching up.
Honestly until we see both a unionization of animators for better working conditions as well as a bubble pop (i.e. fewer projects getting greenlit because they can’t exploit labor endlessly) we’ll keep seeing this trend.
I’d say 50% of these are egregious and the others are just fine.
Because again, an extra match is more likely to introduce variance (noise) through tilt. Evaluating the match that has already elapsed allows you to draw conclusion about THAT performance rather than essentially erasing it and starting over.
Possible metrics:
I think consistency is best measured by a player’s record and their standing in the tournament. On a per match basis though, I think you can draw much more meaningful conclusions based on performance rather than an extra win.
That’s probably where we differ then, because I don’t see these kinds of factors as “unrelated.”
But again, was the player really “not good enough” or were they just unlucky? I think that functionally this situation is bad luck and nothing more.
I’m honestly not that heartbroken.
I don’t think I agree with that conclusion.