sandocalrissian
Sando Calrissian
sandocalrissian

Emulation can be a bit of a slog for older PCs. I couldn't tell you for sure, but this seems to be a native Windows app.

I usually like glitch runs, but it kills me that he only used one glitch. I guess there aren't too many to exploit for his goals, but something about there just being that one instead of a bunch or none makes this frustrating to me.

on EVERY SINGLE GOD DAMNED BEAT. We get it, you thought of a neat editing trick, but then you used it enough to give me detached retinas.

Marcus Beer also produced Blacklight: Tango Down. A dull, boring, near-future clone of CoD that handled poorly and sold worse. He talked it up on Invisible Walls like it was going to be the next big thing, and even during his pitch on the podcast you could hear the other guys cringe and strain trying to pretend like

Beer, in a three minute rant at the beginning of this broadcast, called Fish and indie developer Jonathan Blow "self-styled kings of the indie genre," and said the pair—whom he called "Blowfish"—were "bitching and moaning" about a reasonable media request for their reaction to a significant industry development. Beer

8. Eternal Darkness: Sanity's Requiem (2002)

In addition to making everything look extreme, it also makes it easier to capture whatever's going on in an unarticulated camera. I used to mount all sorts of 35mm lenses to myself and my snowboard, and it was always just a little too tight; there was never any sense of how far off the ground you were unless you were

Occasionally "GoPro: Be an Hero"

That was editing. You can see the full clip at the end of the video where everything's moving as it should.

I think one of the things that makes F2P games so lucrative is that they appeal to a wider audience than just self-titled "gamers".

Italics are totally under-appreciated these days

Streaming is expensive, especially when it has to be low latency enough to play games with. I really have no idea how OnLive pulls it off (I mean, do they?). I bet the reason they're not doing PS1/PS2 games is that the cost of streaming is so prohibitively high that the amount of money people would be willing to pay

Kay

As a regular of Kotaku, and an occasional Jezebelian: Really? Is this really a thing that people "but, but..." about?

Cats just don't understand, 'yo

Seriously, I think you're over-thinking this. Yes, biometric engines like Euphoria do take up more processing power. Yes, there are more AI types running in general. And yes, although not entirely true about Dead Rising and (to some extent) Assassin's Creed, you do travel more quickly in GTA. Having said that, if

Good to know. Thanks!

I mean, it's been done, though. Dead Rising, Assassin's Creed, Hitman Absolution. All of these games have massive crowds. I understand that to make that a reality, crowd dynamics and special animation tricks had to be built into their engines, but given that we're talking about a PC game, and a mod that's made to

Neat!